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Advances in Computer Entertainment
2012
2015
2012
2015
Keyphrases
Publications
2015
Emily C. Collins
,
Tony J. Prescott
,
Ben Mitchinson
,
Sebastian Conran
MIRO: a versatile biomimetic edutainment robot.
Advances in Computer Entertainment
(2015)
Fredrik Aspling
Animals, plants, people and digital technology: exploring and understanding multispecies-computer interaction.
Advances in Computer Entertainment
(2015)
Hiroki Watanabe
,
Tsutomu Terada
,
Masahiko Tsukamoto
UltraSoundLog: location/person-aware sound log system for museums.
Advances in Computer Entertainment
(2015)
Pedro Centieiro
,
Rui Neves Madeira
,
Teresa Romão
,
A. Eduardo Dias
,
Nuno Correia
In sync with fair play!: delivering a synchronized and cheat-preventing second screen gaming experience.
Advances in Computer Entertainment
(2015)
Marius H. Braun
,
Adrian David Cheok
Using scent actuation for engaging user experiences.
Advances in Computer Entertainment
(2015)
Wong Bee Suan
,
Evi Indriasari Mansor
A lo-fi prototype testing with preschoolers to design organic user interfaces.
Advances in Computer Entertainment
(2015)
Stefanie Angelia
,
Naohisa Ohta
,
Kazunori Sugiura
Design and evaluation of educational kinesthetic game to encourage collaboration for kindergarten children.
Advances in Computer Entertainment
(2015)
Cristina Sylla
,
Eva Oliveira
,
Joaquim Dantas
,
Vítor H. Carvalho
,
Pedro Branco
Record, play, go...
Advances in Computer Entertainment
(2015)
Hanna E. Wirman
,
Ida Kathrine Hammeleff Jørgensen
Designing for intuitive use for non-human users.
Advances in Computer Entertainment
(2015)
Katsuya Fujii
,
Sophia S. Russo
,
Pattie Maes
,
Jun Rekimoto
MoveMe: 3D haptic support for a musical instrument.
Advances in Computer Entertainment
(2015)
Giancarlo Valentin
,
Joelle Alcaidinho
,
Ayanna M. Howard
,
Melody Moore Jackson
,
Thad Starner
Towards a canine-human communication system based on head gestures.
Advances in Computer Entertainment
(2015)
Tatsunori Hirai
,
Hironori Doi
,
Shigeo Morishima
MusicMixer: computer-aided DJ system based on an automatic song mixing.
Advances in Computer Entertainment
(2015)
Kazutaka Kurihara
Toolification of games: achieving non-game purposes in the redundant spaces of existing games.
Advances in Computer Entertainment
(2015)
Vygandas 'Vegas' Simbelis
,
Anders Lundström
Stratic: performing the sampling rate.
Advances in Computer Entertainment
(2015)
Shuangshuang Huo
All in pieces: a new media installation about information fragmentation.
Advances in Computer Entertainment
(2015)
Kohki Ikeuchi
,
Mohammed AlSada
,
Tatsuo Nakajima
Providing ambient information as comfortable sound for reducing cognitive overload.
Advances in Computer Entertainment
(2015)
Chong Teak Wei
,
Gabriel Zoe Chew
,
Wong Jack Xen
,
Wong Chee Onn
Listen to your eye- turn the visual into sound.
Advances in Computer Entertainment
(2015)
Anton Nijholt
Mischief humor: from games to playable cities.
Advances in Computer Entertainment
(2015)
Lindsay D. Grace
,
G. Tanner Jackson
,
Christopher Totten
,
Julian Parker
,
Joyce Rice
Designing microgames for assessment: a case study in rapid prototype iteration.
Advances in Computer Entertainment
(2015)
Fredrik Aspling
,
Oskar Juhlin
,
Elisa Chiodo
Smelling, pulling, and looking: unpacking similarities and differences in dog and human city life.
Advances in Computer Entertainment
(2015)
Tomohiro Tanikawa
,
Hidenori Uzuka
,
Takuji Narumi
,
Michitaka Hirose
Integrated view-input ar interaction for virtual object manipulation using tablets and smartphones.
Advances in Computer Entertainment
(2015)
Gilang Andi Pradana
,
Emma Yann Zhang
,
Adrian David Cheok
,
Yukihiro Morisawa
Delivering haptic sensations in mobile marketing.
Advances in Computer Entertainment
(2015)
Sarah Webber
Design and evaluation of interactive technology for human-animal encounters at the zoo.
Advances in Computer Entertainment
(2015)
Michael Winters
,
Rita Brugarolas
,
John Majikes
,
Sean Mealin
,
Sherrie Yuschak
,
Barbara L. Sherman
,
Alper Bozkurt
,
David L. Roberts
Knowledge engineering for unsupervised canine posture detection from IMU data.
Advances in Computer Entertainment
(2015)
Shuhei Tsuchida
,
Tsutomu Terada
,
Masahiko Tsukamoto
A system for dancing with multiple robotic balls.
Advances in Computer Entertainment
(2015)
Satu Jumisko-Pyykkö
,
Panos Markopoulos
,
Miska M. Hannuksela
Who is moving - user or device?: experienced quality of mobile 3d video in vehicles.
Advances in Computer Entertainment
(2015)
Pedro Centieiro
,
Teresa Romão
,
A. Eduardo Dias
Emotion sharing during live sports broadcasts: studying its potential and the users' preferences.
Advances in Computer Entertainment
(2015)
Olivia Johnston-Wilder
,
Clara Mancini
,
Brendan Aengenheister
,
Joe Mills
,
Robert Harris
,
Claire Guest
Sensing the shape of canine responses to cancer.
Advances in Computer Entertainment
(2015)
Lindsay Grace
,
Peter Jamieson
,
Naoki Mizuno
,
Boyu Zhang
VerilogTown: cars, crashes and hardware design.
Advances in Computer Entertainment
(2015)
Duncan Rowland
,
Kwamena Appiah-Kubi
,
Victoria Shipp
,
Richard Mortier
,
Steve Benford
Annotation and anonymity: playful photo-sharing by visiting groups of teenagers.
Advances in Computer Entertainment
(2015)
Nurul Nisa Omar
,
Lim Yan Peng
,
Tengku Putri Norishah
Educational online games: implementing MMO approach to enhance users' affective learning experiences.
Advances in Computer Entertainment
(2015)
Marcus Carter
,
Sarah Webber
,
Sally Sherwen
Naturalism and ACI: augmenting zoo enclosures with digital technology.
Advances in Computer Entertainment
(2015)
Akihiko Fukushima
,
Yoichiro Kawaguchi
Insect leg inspired friction attachment for miniature quadcopter.
Advances in Computer Entertainment
(2015)
Annika Waern
,
Jon Back
,
Eva-Lotta Sallnäs Pysander
,
Caspar J. H. Heefer
,
Andreas Rau
,
Susan Paget
,
Linda Petterson
DigiFys: the interactive play landscape.
Advances in Computer Entertainment
(2015)
Goh Wen Shyan
,
Brian Mak
,
Wong Chee Onn
,
Tan Yee Lyn
,
Tey Zi Ming
The harp of light: a musical string projection mapping.
Advances in Computer Entertainment
(2015)
Paul Strohmeier
DisplayPointers: seamless cross-device interactions.
Advances in Computer Entertainment
(2015)
Patricia Pons
,
Javier Jaen
,
Alejandro Catalá
Developing a depth-based tracking system for interactive playful environments with animals.
Advances in Computer Entertainment
(2015)
Tan Kong Cheng
,
Lee Ming Xiang
,
Tan Yee Lyn
,
Soo Yaw Thang
To?: journey or destination?
Advances in Computer Entertainment
(2015)
Daniel Kade
,
Rikard Lindell
,
Hakan Ürey
,
Oguzhan Özcan
Acting 2.0: when entertainment technology helps actors to perform.
Advances in Computer Entertainment
(2015)
Hill Hiroki Kobayashi
,
Kana Muramatsu
,
Junya Okuno
,
Kazuhiko Nakamura
,
Akio Fujiwara
,
Kaoru Saito
Playful rocksalt system: animal-computer interaction design in wild environments.
Advances in Computer Entertainment
(2015)
Timo Nummenmaa
,
Heikki Tyni
,
Annakaisa Kultima
,
Kati Alha
,
Jussi Holopainen
Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats.
Advances in Computer Entertainment
(2015)
Rania Mousa
,
Hoshang Kolivand
,
Mohd Shahrizal Sunar
Enhanced exemplar based inpainting algorithm for hiding the augmented reality marker.
Advances in Computer Entertainment
(2015)
Natsumi Hashimoto
,
Itiro Siio
StudI/O: locating toy blocks by projection.
Advances in Computer Entertainment
(2015)
Adrian David Cheok
,
Kasun Karunanayaka
,
Nur Amira Samshir
,
Nurafiqah Johari
Initial basic concept of thermal sweet taste interface.
Advances in Computer Entertainment
(2015)
Ryo Okugawa
,
Kazuya Murao
,
Tsutomu Terada
,
Masahiko Tsukamoto
Training system of bicycle pedaling using auditory feedback.
Advances in Computer Entertainment
(2015)
Menno Deen
,
Frank Nack
,
Mata Haggis
Diversity through specificity: design lessons learned from the Games [4Diversity] Jams.
Advances in Computer Entertainment
(2015)
Fernando Garcia-Sanjuan
,
Javier Jaen
,
Vicente Nacher
,
Alejandro Catalá
Design and evaluation of a tangible-mediated robot for kindergarten instruction.
Advances in Computer Entertainment
(2015)
Matthieu Courgeon
,
Dominique Duhaut
Artificial companions as personal coach for children: the interactive drums teacher.
Advances in Computer Entertainment
(2015)
Olivia Petit
,
Adrian David Cheok
,
Charles Spence
,
Carlos Velasco
,
Kasun Thejitha Karunanayaka
Sensory marketing in light of new technologies.
Advances in Computer Entertainment
(2015)
Junichi Kanebako
,
Fusako Kusunoki
,
Shigenori Inagaki
,
Miki Namatame
Proposal for science learning materials using a "VibGrip".
Advances in Computer Entertainment
(2015)