Toolification of games: achieving non-game purposes in the redundant spaces of existing games.
Kazutaka KuriharaPublished in: Advances in Computer Entertainment (2015)
Keyphrases
- computer games
- video games
- game playing
- nash equilibria
- game theory
- game play
- game design
- game theoretic
- educational games
- perfect information
- nash equilibrium
- serious games
- game players
- game development
- two player games
- human computation
- game based learning
- learning games
- games played
- game tree search
- fictitious play
- general game playing
- monte carlo tree search
- online game
- pure nash equilibria
- imperfect information
- coalitional games
- digital games
- extensive form games
- stochastic games
- board game
- table tennis
- game programming
- game engine
- human players
- cooperative game
- winning strategy
- game tree
- leader follower
- repeated games
- adventure game
- incomplete information
- boolean games
- simulation game
- pure nash equilibrium
- minority game
- multi player
- game mechanics
- game ai
- opponent modeling
- learning agents
- evaluation function
- decision problems