Design and evaluation of educational kinesthetic game to encourage collaboration for kindergarten children.
Stefanie AngeliaNaohisa OhtaKazunori SugiuraPublished in: Advances in Computer Entertainment (2015)
Keyphrases
- educational games
- computer games
- learning games
- game engine
- games based learning
- serious games
- young children
- teachable agent
- video games
- game design
- learning technologies
- interface design
- teacher professional development
- age groups
- e learning
- web based collaborative
- participatory design
- single user
- primary school
- game based learning
- empirical evidence
- distance learning
- design process