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Daniel Kade
ORCID
Publication Activity (10 Years)
Years Active: 2014-2018
Publications (10 Years): 6
Top Topics
Motion Capture
Gaze Tracking
Interaction Design
Mixed Reality
Top Venues
Advances in Computer Entertainment
HCI (10)
CoRR
HealthyIoT
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Publications
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Markus Wallmyr
,
Daniel Kade
,
Tobias Holstein
360 Degree Mixed Reality Environment to Evaluate Interaction Design for Industrial Vehicles Including Head-Up and Head-Down Displays.
HCI (10)
(2018)
Daniel Kade
,
Rikard Lindell
,
Hakan Ürey
,
Oguzhan Özcan
Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting.
ACE
(2017)
Jiaying Du
,
Daniel Kade
,
Christer Gerdtman
,
Oguzhan Özcan
,
Maria Lindén
The effects of perceived USB-delay for sensor and embedded system development.
EMBC
(2016)
Daniel Kade
,
Markus Wallmyr
,
Tobias Holstein
,
Rikard Lindell
,
Hakan Ürey
,
Oguzhan Özcan
Low-Cost Mixed Reality Simulator for Industrial Vehicle Environments.
HCI (10)
(2016)
Jiaying Du
,
Daniel Kade
,
Christer Gerdtman
,
Rikard Lindell
,
Oguzhan Özcan
,
Maria Lindén
Perception of Delay in Computer Input Devices Establishing a Baseline for Signal Processing of Motion Sensor Systems.
HealthyIoT
(2016)
Gordana Dodig-Crnkovic
,
Daniel Kade
,
Markus Wallmyr
,
Tobias Holstein
,
Alexander Almer
Transdisciplinarity seen through Information, Communication, Computation, (Inter-)Action and Cognition.
CoRR
(2016)
Daniel Kade
,
Rikard Lindell
,
Hakan Ürey
,
Oguzhan Özcan
Acting 2.0: when entertainment technology helps actors to perform.
Advances in Computer Entertainment
(2015)
Daniel Kade
,
Kaan Aksit
,
Hakan Ürey
,
Oguzhan Özcan
Head-mounted mixed reality projection display for games production and entertainment.
Pers. Ubiquitous Comput.
19 (3-4) (2015)
Kaan Aksit
,
Daniel Kade
,
Oguzhan Özcan
,
Hakan Ürey
Head-worn mixed reality projection display application.
Advances in Computer Entertainment
(2014)