Sign in
FDG
2009
2014
2018
2023
2009
2023
Keyphrases
Publications
2023
Noor Hammad
,
Thomas Eiszler
,
Robert Gazda
,
John Cartmell
,
Erik Harpstead
,
Jessica Hammer
V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality Games.
FDG
(2023)
Nuno Ramos
,
Pedro Santos
,
João Dias
Dual Critic Conditional Wasserstein GAN for Height-Map Generation.
FDG
(2023)
Dimitra Petousi
,
Akrivi Katifori
,
Maria Roussou
,
Yannis E. Ioannidis
,
Pantelis Sakellariadis
Historical reality vs anachronistic fantasy: The history educators' perspective on tabletop RPGs.
FDG
(2023)
Laura Helsby
,
Jo Iacovides
,
Paul A. Cairns
'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood population.
FDG
(2023)
Seth Cooper
,
Emily Halina
,
Jichen Zhu
,
Matthew Guzdial
Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic.
FDG
(2023)
Isaac Karth
,
Kate Compton
Conceptual Art Made Real: Why Procedural Content Generation is Impossible.
FDG
(2023)
Vincent L. Prins
,
Jelmer Prins
,
Mike Preuss
,
Marcello A. Gómez Maureira
StoryWorld: Procedural Quest Generation Rooted in Variety & Believability.
FDG
(2023)
Clement Julia
,
Riemer van Rozen
ScriptButler serves an Empirical Study of PuzzleScript: Analyzing the Expressive Power of a Game DSL through Source Code Analysis.
FDG
(2023)
James Goodman
,
Diego Perez Liebana
,
Simon M. Lucas
Following the Leader in Multiplayer Tabletop Games.
FDG
(2023)
Mursyid Ibrahim
,
Penny Sweetser
,
Anne Ozdowska
Tutorial Level Design Guidelines for 2D Fighting Games.
FDG
(2023)
Gianluca Guglielmo
,
Michal Klincewicz
,
Elisabeth Huis In 't Veld
,
Pieter Spronck
Predicting Tetris Performance Using Early Keystrokes.
FDG
(2023)
Oliver Withington
,
Laurissa Tokarchuk
The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods.
FDG
(2023)
Christian Paller
A Framework for Analogue Game-modification Learning: Guidelines to Lower Barriers for Games in Education.
FDG
(2023)
Joël Franusic
,
Kathleen Tuite
,
Adam M. Smith
Playable Quotes for Game Boy Games.
FDG
(2023)
Max Kreminski
"Generator's Haunted": A Brief, Spooky Account of Hauntological Effects in the Player Experience of Procedural Generation.
FDG
(2023)
Seth Cooper
Sturgeon-GRAPH: Constrained Graph Generation from Examples.
FDG
(2023)
Danielle Kathryn Langlois
,
Scott Drury
,
Simone Kriglstein
Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time.
FDG
(2023)
Anne Sullivan
,
Mel Stanfill
,
Anastasia Salter
The Constraints of Cozy Games: Boyfriend Dungeon and Consent in Queer Play: Boyfriend Dungeon and Consent in Queer Play.
FDG
(2023)
Dalila Martins
,
Ana Patricia Oliveira
,
Nelson Zagalo
Peak-end rule in narrative videogames: analysis of players' perceptions on social media about "The Last of Us Part II" and "God of War".
FDG
(2023)
Joao Silva
,
Ricardo Rodrigues
,
Carlos Martinho
Believability, Anticipation, and... Timing Improving believability through timing manipulation.
FDG
(2023)
Shaad Alaka
,
Rafael Bidarra
Hierarchical Semantic Wave Function Collapse.
FDG
(2023)
Antonios Liapis
,
Christian Guckelsberger
,
Jichen Zhu
,
Casper Harteveld
,
Simone Kriglstein
,
Alena Denisova
,
Jeremy Gow
,
Mike Preuss
Designing for Playfulness in Human-AI Authoring Tools.
FDG
(2023)
Mounsif Chetitah
,
Julian Müller
,
Lorenz Deserno
,
Maria Waltmann
,
Sebastian von Mammen
Gamification Framework for Reinforcement Learning-based Neuropsychology Experiments.
FDG
(2023)
Mikolaj Dymek
,
Petri Lankoski
Ecosystems of indie porn game development: co-dependent partial organisations.
FDG
(2023)
Rogerio de Leon Pereira
,
Olivier Tremblay Savard
Lessons Learned from Video Game Players Sorting Genomes.
FDG
(2023)
Edward Morrell
,
Annakaisa Kultima
,
Ylva Grufstedt
,
Tomi Kauppinen
Promotypes - Prototyping Games for a University Game Production Pipeline.
FDG
(2023)
Carlos Martinho
,
Micael Sousa
CSSII: A Player Motivation Model for Tabletop Games.
FDG
(2023)
Jack Kelly
,
Michael Mateas
,
Noah Wardrip-Fruin
Towards Computational Support with Language Models for TTRPG Game Masters.
FDG
(2023)
Renata Elizampetta Ntelia
Merits of Gamification: Transmediality and Spatiality of Walden, a Game.
FDG
(2023)
Kirk Lundblade
If Your Empire Last More Than Two Centuries, You May Need to Speak to Your Doctor: The Effects of Historicizing Discourse in the Crusader Kings 3 Community.
FDG
(2023)
Younès Rabii
,
Michael Cook
Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation.
FDG
(2023)
Rehaf Aljammaz
,
Noah Wardrip-Fruin
,
Michael Mateas
Towards an Understanding of Character Believability.
FDG
(2023)
Erik Harpstead
,
Kimberly Stowers
,
Lane Lawley
,
Qiao Zhang
,
Christopher J. MacLellan
Speculative Game Design of Asymmetric Cooperative Games to Study Human-Machine Teaming.
FDG
(2023)
Erica Kleinman
,
Spencer Lynn
,
Bryan Loyall
,
Magy Seif El-Nasr
Towards a Human-in-the-Loop System for Authoring Game AI using Behavior Languages.
FDG
(2023)
Kyle Mitchell
,
Joshua McCoy
Towards an Agency-centered Ontology of Game Mechanics.
FDG
(2023)
Seth Cooper
Sturgeon-MKIII: Simultaneous Level and Example Playthrough Generation via Constraint Satisfaction with Tile Rewrite Rules.
FDG
(2023)
Reza Habibi
,
Johannes Pfau
,
Sai Siddartha Maram
,
Jiahong Li
,
Bjarke Alexander Larsen
,
Jason Xu
,
Atieh Kashani
,
Shweta K. Sisodiya
,
Jonattan Holmes
,
Zhaoqing Teng
,
Elín Carstensdottir
,
Magy Seif El-Nasr
Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience.
FDG
(2023)
Jessica Vandenberg
,
Wookhee Min
,
Veronica Cateté
,
Danielle Boulden
,
Bradford W. Mott
Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities.
FDG
(2023)
Paris Mavromoustakos Blom
,
Dávid Melhárt
,
Antonios Liapis
,
Georgios N. Yannakakis
,
Sander Bakkes
,
Pieter Spronck
Multiplayer Tension In the Wild: A Hearthstone Case.
FDG
(2023)
Ross Mawhorter
,
Adam Smith
Automated Testing in Super Metroid with Abstraction-Guided Exploration.
FDG
(2023)
Andreas Winkelbauer
,
Barbara Stiglbauer
,
Michael Lankes
,
Maurice Sporn
Telling Eyes: Linking Eye-Tracking Indicators to Affective Variables.
FDG
(2023)
Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023, Lisbon, Portugal, April 12-14, 2023.
FDG
(2023)
Silong Lyu
,
Rafael Bidarra
Procedural generation of challenges for personalized gait rehabilitation.
FDG
(2023)
Graham Todd
,
Sam Earle
,
Muhammad Umair Nasir
,
Michael Cerny Green
,
Julian Togelius
Level Generation Through Large Language Models.
FDG
(2023)
Dionysis Alexandridis
,
Sander C. J. Bakkes
,
Sanne L. Nijhof
,
Elise Van de Putte
,
Remco C. Veltkamp
First Experiments with an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness: Lessons Learned.
FDG
(2023)
Jack Murray
Igniting the Spark: Analog to Digital Adaptation of Narrative Affect and Player Subjectivity in Magic: The Gathering through Analog to Digital Adaptation.
FDG
(2023)
Marcus Gerhold
,
Kristian Tijben
Computer Aided Content Generation - A Gloomhaven Case Study.
FDG
(2023)
Antonios Liapis
,
Alena Denisova
The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games.
FDG
(2023)
Pedro Rodrigues
,
Micaela Fonseca
,
Phil Lopes
Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games.
FDG
(2023)
Timothy Merino
,
Megan Charity
,
Julian Togelius
Interactive Latent Variable Evolution for the Generation of Minecraft Structures.
FDG
(2023)