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FDG
2009
2013
2019
2024
2009
2024
Keyphrases
Publications
2024
Abdelrahman Madkour
,
Ross Mawhorter
,
Stacy Marsella
,
Adam M. Smith
,
Steven Holtzen
Ahead-of-time Compilation for Diverse Samplers of Constrained Design Spaces.
FDG
(2024)
Max Chen
,
Dashiell Elliott
,
Robert Dempski
,
Raúl Orduña Picón
Designing Interactive Virtual Tours for Education: Two Case Studies on Virtual Tours of the Chemistry and Biochemistry Laboratories.
FDG
(2024)
Joseph Carter Osborn
,
Katiana Wieser
,
Miriam Brody
RetroFit: Post-Facto Accessibility for Retro Games.
FDG
(2024)
Mahsuum Daiiani
,
Penny Sweetser
,
Samantha Stanley
,
Sabrina B. Caldwell
,
Dirk Van Rooy
Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as Intervention.
FDG
(2024)
Raquel Breejon Robinson
,
Alberto Alvarez
Toward a Design and Play-Focused Approach to Teaching Technical Game Design.
FDG
(2024)
David Van Nguyen
,
Edward F. Melcer
,
Deanne Adams
Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement.
FDG
(2024)
Guenter Wallner
,
Anders Drachen
Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes.
FDG
(2024)
Sam Earle
,
Filippos Kokkinos
,
Yuhe Nie
,
Julian Togelius
,
Roberta Raileanu
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft.
FDG
(2024)
Bahar Bateni
,
Jim Whitehead
Language-Driven Play: Large Language Models as Game-Playing Agents in Slay the Spire.
FDG
(2024)
Tom Cole
,
Alena Denisova
,
Jo Iacovides
Session details: Workshop on Eudaimonia in Digital Games.
FDG
(2024)
Florence Smith Nicholls
,
Michael Cook
How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online.
FDG
(2024)
Alexey Tikhonov
AutoVyaz: Automating the Formation of Slavic Calligraphy Ligatures.
FDG
(2024)
Zihan Feng
,
Shimin Sun
,
Qisong Zeng
,
Li Zheng
Design a Game for Eyes: Experiencing Eye Tracking as the Primary Control Mechanism in Slumber Suburban.
FDG
(2024)
Younès Rabii
,
Michael Cook
"Hunt Takes Hare": Theming Games Through Game-Word Vector Translation.
FDG
(2024)
Arash Moradi Karkaj
,
Mark J. Nelson
,
Ioannis Koutis
,
Amy K. Hoover
Prompt Wrangling: On Replication and Generalization in Large Language Models for PCG Levels.
FDG
(2024)
Letian Wang
,
Claire Dormann
,
Günter Wallner
A Feature Comparison Study of Live Companion Tools for Esports Games.
FDG
(2024)
Igor Cardoso
,
Rubens O. Moraes
,
Lucas N. Ferreira
The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos.
FDG
(2024)
Magdalena Kejstova
,
Tereza Stastna
,
Simone Kriglstein
Play and Viz: Using Entertainment Games for Exploring Data Visualizations.
FDG
(2024)
Xiao You
,
Pittawat Taveekitworachai
,
Siyuan Chen
,
Mustafa Can Gursesli
,
Xiaoxu Li
,
Yi Xia
,
Ruck Thawonmas
Dungeons, Dragons, and Emotions: A Preliminary Study of Player Sentiment in LLM-driven TTRPGs.
FDG
(2024)
Jiayi Zhou
,
Chris Martens
,
Seth Cooper
Authoring Games with Tile Rewrite Rule Behavior Trees.
FDG
(2024)
Joseph C. Osborn
,
Eric Kaltman
Toward A Game Citation and Reference Workbench.
FDG
(2024)
Zhaoqing Teng
,
Johannes Pfau
,
Sai Siddartha Maram
,
Magy Seif El-Nasr
Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics.
FDG
(2024)
Daijin Yang
,
Erica Kleinman
,
Giovanni Maria Troiano
,
Elina Tochilnikova
,
Casper Harteveld
Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling Games.
FDG
(2024)
Jonas Peché
,
Aliaksei Tsishurou
,
Günter Wallner
Endpoint Conditioned Multimodality Trajectory Prediction Using Voronoi Tessellation.
FDG
(2024)
Asad Anjum
,
Yuting Li
,
Noelle Law
,
Megan Charity
,
Julian Togelius
The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer.
FDG
(2024)
Derusha Baskaran
,
Kathryn E. Ringland
,
Edward F. Melcer
Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy System.
FDG
(2024)
Linda Graf
,
Katharina Emmerich
,
Stefan Liszio
,
Maic Masuch
The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games.
FDG
(2024)
Karen Schrier
How Do We Teach Eudaimonia through Games?
FDG
(2024)
Rehaf Aljammaz
,
Noah Wardrip-Fruin
,
Michael Mateas
Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games.
FDG
(2024)
Jediah Katz
,
Bahar Bateni
,
Adam M. Smith
You-Only-Randomize-Once: Shaping Statistical Properties in Constraint-based PCG.
FDG
(2024)
Oliver Withington
,
Michael Cook
,
Laurissa Tokarchuk
On the Evaluation of Procedural Level Generation Systems.
FDG
(2024)
Dennis Vet
,
Riemer van Rozen
The Puzzle Forecast: Tutorial Analytics Predict Trial and Error.
FDG
(2024)
M. Charity
,
Bahar Bateni
,
Jean-Baptiste Hervé
Session details: Workshop on Procedural Content Generation.
FDG
(2024)
Oliver Gstöttenbauer
,
Claire Dormann
,
Günter Wallner
HKViz: Map-Based Analytics for Hollow Knight.
FDG
(2024)
Rachel Donley
,
Shano Liang
,
Ari Gass
,
Anne Sullivan
Session details: Workshop on Queer Play.
FDG
(2024)
Samira Zomerplaag
,
Sander Bakkes
An Exploratory Study on Gender Dysphoria & Character Customisation.
FDG
(2024)
Cynthia Li
,
Joseph C. Osborn
Translating Between Game Generators with Asterism and Ceptre.
FDG
(2024)
Aline Normoyle
,
Sophie Jörg
,
Jennifer Hill
The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative Games.
FDG
(2024)
Susanne Poeller
,
Nicola Baumann
,
Regan L. Mandryk
Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social Motivations.
FDG
(2024)
Ross Mawhorter
,
Adam M. Smith
Comprehensive and Instantly Responsive Player Assistance using Binary Decision Diagrams.
FDG
(2024)
Ioannis Bikas
,
Johannes Pfau
,
Thomas Muender
,
Rainer Malaka
Space Out Gaming: Comparing Distributed Practice Sessions with Massed Play.
FDG
(2024)
Akrivi Katifori
,
Dimitra Petousi
,
Pantelis Sakellariadis
,
Yannis E. Ioannidis
"It's Not Fair!" - Exploring Game Master Unfairness in Tabletop Role Playing Games.
FDG
(2024)
Bjarke Alexander Larsen
,
Elín Carstensdóttir
The Masquerade of Play: A Reappraisal of the Magic Circle.
FDG
(2024)
Seth Cooper
,
Samuel Hill
Session details: Workshop on Eudaimonia in Digital Games.
FDG
(2024)
Mirkamil Majid
,
Roger Crawfis
A Framework to Even-Out Racetrack Bias.
FDG
(2024)
Madison Schmalzer
Worlds Are Just Suggestions.
FDG
(2024)
Prasad Sandbhor
,
Jonathan Hook
Climate Club: A Group-based Game to Support Sensemaking of Climate Actions.
FDG
(2024)
Marjorie Ann M. Cuerdo
,
Derusha Baskaran
,
Edward F. Melcer
Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection.
FDG
(2024)
Mike Treanor
,
Ben Samuel
,
Mark J. Nelson
Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative Dialogue.
FDG
(2024)
Max Chen
,
Gillian Smith
Game Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile Games.
FDG
(2024)