The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games.
Linda GrafKatharina EmmerichStefan LiszioMaic MasuchPublished in: FDG (2024)
Keyphrases
- virtual characters
- emotional state
- virtual environment
- serious games
- game play
- game players
- virtual reality
- pure nash equilibria
- repeated games
- image recognition
- imperfect information
- embodied conversational agents
- crowd simulation
- video games
- facial expressions
- computer games
- learning processes
- virtual world
- user experience
- emotion recognition
- game theory
- social interaction
- synthetic characters
- game playing
- artificial intelligence
- virtual humans
- pedagogical agents
- educational games