Lost in Open Worlds: Design Patterns for Player Navigation in Virtual Reality Games.
Stefan LiszioMaic MasuchPublished in: ACE (2016)
Keyphrases
- virtual reality
- design patterns
- learning games
- game play
- virtual environment
- virtual space
- augmented reality
- pure nash equilibria
- repeated games
- software engineering
- imperfect information
- two player games
- object oriented
- virtual world
- game players
- serious games
- video games
- software architecture
- computer graphics
- software systems
- design principles
- virtual museum
- computer games
- process model
- virtual humans
- visual data mining
- nash equilibrium
- object oriented software
- three dimensional
- game theory
- multi sensory
- virtual reality technology
- usage scenarios
- interactive virtual
- learning objects
- game playing
- educational games
- computer animation
- computer poker
- game design
- human players
- database systems
- collaborative virtual environments
- weighted voting games
- model view controller
- database
- virtual reality environments
- mixed reality
- relational databases
- metadata