Defining second screen gaming: exploration of new design patterns.
Katharina EmmerichStefan LiszioMaic MasuchPublished in: Advances in Computer Entertainment (2014)
Keyphrases
- design patterns
- software engineering
- object oriented
- object oriented software
- software systems
- metamodel
- usage scenarios
- software design
- design principles
- virtual environment
- database driven
- software architecture
- computer games
- specific problems
- ontology driven
- process model
- pattern languages
- behavioural patterns
- learning objects
- cooperative
- multi agent
- web services
- decision making
- artificial intelligence
- projector camera
- real world
- model view controller
- databases