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Gamification und die Wahrnehmung von Punkten - Eine Umfragestudie.
Athanasios Mazarakis
Paula Bräuer
Published in:
MuC (Workshopband) (2022)
Keyphrases
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user experience
game design
game mechanics
serious games
expert systems
game play
case study
high level
end users
key features
xml documents
low level
learning technologies