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Assistive technology in gaming: A survey of gamers with disabilities.
Pauliina Baltzar
Lobna Hassan
Markku Turunen
Published in:
GamiFIN (2023)
Keyphrases
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assistive technology
game play
online game
educational games
computer games
user centered
video games
human computer interaction
human computer interface
serious games
eye tracking
future directions
game based learning
end users
high dimensional
information and communication technologies