Improving critical graph reading skills: The potential might lie in game-based learning.
Juho SiukoElizabeth B. CloudeKristian KiiliPublished in: GamiFIN (2024)
Keyphrases
- game based learning
- video games
- educational games
- hong kong
- game design
- game playing
- digital game based learning
- game based learning environment
- learning outcomes
- digital games
- virtual world
- game play
- online game
- higher order thinking skills
- learning environment
- mobile learning
- technology enhanced learning
- serious games
- reinforcement learning