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Izabella Jedel
ORCID
Publication Activity (10 Years)
Years Active: 2021-2024
Publications (10 Years): 16
Top Topics
Blended Learning
Board Game
Secondary Education
Demographic Variables
Top Venues
GamiFIN
SeGAH
IHIET (Strasbourg)
HCI (36)
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Publications
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Erik Berglund
,
Izabella Jedel
,
Helena Orädd
,
Aseel Berglund
Considerations for Player Enjoyment and Exertion in Casual Exergames.
HICSS
(2024)
Adam Palmquist
,
Izabella Jedel
,
Chris Hart
,
Víctor Manuel Pérez-Colado
,
Aedan Soellaart
"Not in Kansas Anymore" Exploring Avatar-Player Dynamics Through a Wizard of Oz Approach in Virtual Reality.
HCI (23)
(2024)
Adam Palmquist
,
Izabella Jedel
,
Ole Goethe
Towards Attainable Game Experiences.
HCI (48)
(2024)
Erik Berglund
,
Helena Orädd
,
Izabella Jedel
,
Aseel Berglund
The Potential of Seated and Standing Short Duration Casual Exergames to Increase Positive Affect.
MindTrek
(2023)
Erik Berglund
,
Izabella Jedel
,
Helena Orädd
,
Johan Fallström
,
Aseel Berglund
The Effect of Assigned Goals in Casual Exergames on Performance, Exertion and Enjoyment.
SeGAH
(2023)
Aseel Berglund
,
Izabella Jedel
,
Helena Orädd
,
Johan Fallström
,
Erik Berglund
Liopep: A Gamified Casual Exergame Application to Help Office Workers Not be Active Couch Potatoes.
SeGAH
(2023)
Erik Berglund
,
Izabella Jedel
,
Aseel Berglund
Using MediaPipe Machine Learning to Design Casual Exertion Games to Interrupt Prolonged Sedentary Lifestyle.
HCI (36)
(2023)
Aseel Berglund
,
Izabella Jedel
Higher education students' perceptions of point-based gamification in a Learning Management System.
GamiFIN
(2023)
Aseel Berglund
,
Izabella Jedel
,
Helena Orädd
,
Erik Berglund
The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers.
SeGAH
(2023)
Jeanine Krath
,
Adam Palmquist
,
Izabella Jedel
,
Isak Barbopoulos
,
Miralem Helmefalk
,
Robin Isfold Munkvold
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform.
GamiFIN
(2022)
Adam Palmquist
,
Izabella Jedel
Influence of Gender, Age, and Frequency of Use on Users' Attitudes on Gamified Online Learning.
IHIET (Strasbourg)
(2021)
Izabella Jedel
,
Adam Palmquist
,
Robin Munkvold
,
Ole Goethe
,
Hildur Jonasdottir
,
Erik Olsson
An industry experiment of academic performance and drop-out in gamified distance education.
GamiFIN
(2021)
Izabella Jedel
,
Adam Palmquist
Teachers' perception and adoption of a gamified blended learning implementation in upper secondary education.
GamiFIN
(2021)
Izabella Jedel
,
Adam Palmquist
Factors Related to the Use and Perception of a Gamified Application for Employee Onboarding.
IHIET (Strasbourg)
(2021)
Adam Palmquist
,
Izabella Jedel
"I Think It's Quite Subtle, So It Doesn't Disturb Me": Employee Perceptions of Levels, Points and Badges in Corporate Training.
IHIET (Paris)
(2021)
Izabella Jedel
,
Adam Palmquist
,
David Gillberg
A Practical View of Gamifying Information Systems for the Future.
Int. J. Gaming Comput. Mediat. Simulations
13 (4) (2021)