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Considerations for Player Enjoyment and Exertion in Casual Exergames.
Erik Berglund
Izabella Jedel
Helena Orädd
Aseel Berglund
Published in:
HICSS (2024)
Keyphrases
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game play
video games
positive effects
database
virtual world
real time
databases
computer vision
e learning
imperfect information
board game