Towards Attainable Game Experiences.
Adam PalmquistIzabella JedelOle GoethePublished in: HCI (48) (2024)
Keyphrases
- computer games
- video games
- game theory
- serious games
- game playing
- case study
- board game
- nash equilibrium
- game play
- educational games
- game design
- cooperative
- game development
- nash equilibria
- game based learning
- game theoretic
- role playing game
- virtual world
- real time
- monte carlo tree search
- optimal strategy
- learning experience
- neural network