Higher education students' perceptions of point-based gamification in a Learning Management System.
Aseel BerglundIzabella JedelPublished in: GamiFIN (2023)
Keyphrases
- higher education
- learning management systems
- distance learning
- blended learning
- learning technologies
- open university
- e learning
- online learning
- higher education institutions
- educational institutions
- tertiary education
- technology enhanced
- formative assessment
- learning in higher education
- mobile learning
- online education
- hybrid learning
- problem based learning
- learning design
- ims learning design
- m learning
- distance education
- learning process
- game design
- faculty members
- learning content
- science education
- teaching practices
- online teaching
- user experience