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HCI (36)
2020
2021
2022
2023
2020
2023
Keyphrases
Publications
2023
Qin Yang
,
Hong Chen
,
Xiaoran Zhao
Research on the Design of Gamified Cervical Spine Exercise APP Based on Octalysis.
HCI (36)
(2023)
Michael Brandse
Level Flow Patterns in Game Design.
HCI (36)
(2023)
Xintong Gao
,
Wei Yu
Innovative Thinking About Human-Computer Interaction in Interactive Narrative Games.
HCI (36)
(2023)
Stephanie Zhao
,
Lauren Fang
,
Gene Hoyt
,
Fan Zhao
Critical Success Factors to Evaluate Startup Success.
HCI (36)
(2023)
Satoki Fujimoto
,
Masayuki Ando
,
Kouyou Otsu
,
Tomoko Izumi
Verification of Repetition of Playing a Game for Activity Selection in a Group.
HCI (36)
(2023)
Shin-Mei Chen
,
Meng-Dar Shieh
,
Shun-Yuan Cheng
Serious Game Design for High-Risk Training - The Case of Offshore Wind Turbine Maintenance Personnel Training.
HCI (36)
(2023)
Stephen Bezzina
,
Alexiei Dingli
Rethinking Gamification Through Artificial Intelligence.
HCI (36)
(2023)
Doga Demirel
,
Jason Smith
,
Sinan Kockara
,
Tansel Halic
GPU Based Position Based Dynamics for Surgical Simulators.
HCI (36)
(2023)
Siyu Yue
,
Yongyan Guo
Exploring the Efficacy of Persuasion Strategies for Different User Types in Games that Encourage Environmentally Behavior.
HCI (36)
(2023)
Scott DeJong
Making the Digital Tangible Through Analog Games: Design Retrospective of Digital Literacy Games.
HCI (36)
(2023)
Sawsen Ayari
,
Olivier Gavarry
,
Alexandre Abellard
"Escapad" Dance Serious Game: Designing a Therapeutic Tool for Elderly with Mild Cognitive Impairment.
HCI (36)
(2023)
Souad Ahmad Baowidan
A Survey on Application of Game Design Element in Edutainment.
HCI (36)
(2023)
Erik Berglund
,
Izabella Jedel
,
Aseel Berglund
Using MediaPipe Machine Learning to Design Casual Exertion Games to Interrupt Prolonged Sedentary Lifestyle.
HCI (36)
(2023)
Keyi Gu
,
Zhifeng Jin
,
Xinghui Chen
,
Jingyu Zhou
,
Jialin Ma
,
Zhejun Liu
Systematic Review: Incorporating Serious Games into Public Environmental Education on Urban Wildlife Issues.
HCI (36)
(2023)
David A. Plecher
,
Leonie Wargitsch
,
Christian Eichhorn
,
Gudrun Klinker
Orpheus' Journey.
HCI (36)
(2023)
Takahiro Kitamura
,
Yasuyuki Sumi
Using Gamification to Activate University Library Use.
HCI (36)
(2023)
Gang Guo
Visual Guidance in Game Level Design.
HCI (36)
(2023)
Caglar Yildirim
,
Sercan Sengün
,
Pakinam Amer
,
JJ Hawke
,
D. Fox Harrell
Toward Computationally-Supported Roleplaying for Perspective-Taking.
HCI (36)
(2023)
Meng-Dar Shieh
,
Yi-Lin Tsai
,
Fang-Chen Hsu
,
Chih-Chieh Yang
Prototyping Gamification Apps Using Board Games: A Case Study of Muscle Stretching App.
HCI (36)
(2023)
Yubin Zhong
,
Jing Luo
A More Reasonable Mecha Design Approach in AI - Mecha Characters with Tang Dynasty Elements as an Example.
HCI (36)
(2023)
Chi-Chi Shih
,
Teng-Wen Chang
,
Shih-Ting Tsai
,
Hsiang-Ting Chien
,
Cheng-Chun Hong
,
Pei-Yun Wu
Empathy Game: Using the Game as SPRINT Warm-Up Process in a Cross-Disciplinary Team Co-creation.
HCI (36)
(2023)
Jan Fillies
,
Raimi Solorzano Niederhausen
,
Silvio Peikert
,
Adrian Paschke
Student's View on Hate Speech: Gamified Annotation for Educational Use.
HCI (36)
(2023)
Natalia Arsenopoulou
,
Anna Poupou
,
Charalampos Rizopoulos
Games as Cinematic Experiences: Discussing Filmic Modes and Ludic Elements in Video-Game Storytelling.
HCI (36)
(2023)
Hassan Alsaggaf
Driving Consumer Value Co-creation and Repurchase Intention and e-WOM by Gameful Experience in Gamification.
HCI (36)
(2023)
Saeed Abooleet
,
Fan Zhao
,
Xiaowen Fang
Stocks Investment Decision-Making: A Theoretical Model.
HCI (36)
(2023)
George Margetis
,
Konstantinos C. Apostolakis
,
Stavroula Ntoa
,
Ioannis Chatzakis
,
Eirini Sykianaki
,
Ioannis Markopoulos
,
Constantine Stephanidis
Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends.
HCI (36)
(2023)
Mohamad Hassan Hijab
,
Dena Al-Thani
,
Joselia Neves
,
Nahwan Al Aswadi
,
Shaza Khatab
Toward a Toolkit for Co-designing Collaborative Play Tool with and for Autistic Children.
HCI (36)
(2023)
María Dalponte Ayastuy
,
Alejandro Fernández
,
Diego Torres
Fits Like a Game: A Multi-criteria Adaptive Gamification for Collaborative Location-Based Collecting Systems.
HCI (36)
(2023)
volume 14046, 2023
HCI in Games - 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
HCI (36)
14046 (2023)
2022
Honglong Wang
,
Guoxin Li
,
Shaohui Wu
What's the Role of Mega-influencers in Live Streaming E-commerce - A Natural Experiment.
HCI (36)
(2022)
Nebras Sobahi
,
Reda Ghoname
,
Marwa Mansour
,
Abdelhalim Zekry
A 2 × 2 Array Antenna for Multi-band Energy Harvesting for Biomedical Sensing Applications.
HCI (36)
(2022)
Javid Iqbal
,
Su Mon Chit
,
Jia Hou Chin
A Mixed Reality-Based Framework for Blended Learning Environment.
HCI (36)
(2022)
Maomao Chi
,
Yunran Wang
,
Haiyan Ma
What Drives Mobile Game Stickiness? A Perspective from Uses and Gratifications Theory.
HCI (36)
(2022)
Zhongwei Gu
,
Hongwei Ma
,
Xiao Liu
The Integrated Model Based on Big Data for Wearable Service Quality Trust.
HCI (36)
(2022)
Xin Zhou
,
Nuoya Fang
,
Zhongwei Gu
Scene Design of Virtual Singing Bar Oriented to Metauniverse.
HCI (36)
(2022)
Kasthuri Subaramaniam
,
Sellappan Palaniappan
Users' Satisfaction of Personality Types Integration in HCI.
HCI (36)
(2022)
Dalia Sadek
,
Abdelhalim Zekry
,
Heba A. Shawkey
,
Somaya Kayed
10 GHz Compact Shunt-Diode Rectifier Circuit Using Thin Film Ag/AZO Schottky Barrier Diode for Energy Harvesting Applications.
HCI (36)
(2022)
Sun Lei
,
Zhongwei Gu
,
Youxiang Cui
,
Haibo Tang
Research on the Construction of the Quality Maturity Evaluation in the Product R&D Phase.
HCI (36)
(2022)
Xiao Liu
,
Kaixi Ke
,
Yuan Gao
,
Pengcheng Huang
,
Xia Wang
Design of WeChat Guide System in Exhibition Venues.
HCI (36)
(2022)
Qi Liu
,
Zhen Zhu
,
Jian Mou
Dynamic Effects of Seller Competition on Platform Product Abundance from Short-Term and Long-Term Perspective.
HCI (36)
(2022)
Ignacio Prieto-Egido
,
Javier Simó-Reigadas
,
Eva Castro-Barbero
,
River Quispe-Tacas
Expanding Rural Community Networks Through Partnerships with Key Actors.
HCI (36)
(2022)
Tebepah Tariuge
Speech-Based Virtual Assistant for Treatment of Alzheimer Disease Patient Using Virtual Reality Environment (VRE).
HCI (36)
(2022)
Haoyu Chen
,
Jifan Ren
The Effect of Influencer Persona on Consumer Decision-Making Towards Short-Form Video Ads - From the Angle of Narrative Persuasion.
HCI (36)
(2022)
Youxiang Cui
,
Zhongwei Gu
,
Lei Sun
,
Haibo Tang
,
Lumeng Cui
The Security and Privacy Protection Framework for Wearable Devices.
HCI (36)
(2022)
Camen Teh
,
Chee Wei Phang
,
Cheng Zhang
,
Alain Yee-Loong Chong
(AR)e These Products Making Sense? Resolving Product Schema-Incongruity with Augmented Reality.
HCI (36)
(2022)
Gan Shu Qian
,
Ammar Ashraf Bin Narul Akhla
,
Chee Ling Thong
,
Abdul Samad Shibghatullah
,
Su Mon Chit
,
Lee Yen Chaw
,
Chiw Yi Lee
A Comparative Study of Navigation API ETA Accuracy for Shuttle Bus Tracking.
HCI (36)
(2022)
Ingo Siegert
,
Matthias Busch
,
Susanne Metzner
,
Florian Junne
,
Julia Krüger
Music-Guided Imagination and Digital Voice Assistant - Study Design and First Results on the Application of Voice Assistants for Music-Guided Stress Reduction.
HCI (36)
(2022)
Wenmei Dong
,
Tutong Tian
Research on the Promotion of Excellent Sports Culture of the Chinese Nation Based on AR Technology - Take Ansai Waist Drum as an Example.
HCI (36)
(2022)
Tingyi S. Lin
,
Yue Luo
Evaluating Intertwined Effects of Emoji and Message Framing to Vaccine Communication Strategy.
HCI (36)
(2022)
volume 13337, 2022
Design, Operation and Evaluation of Mobile Communications - Third International Conference, MOBILE 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings
HCI (36)
13337 (2022)