Exploring the Efficacy of Persuasion Strategies for Different User Types in Games that Encourage Environmentally Behavior.
Siyu YueYongyan GuoPublished in: HCI (36) (2023)
Keyphrases
- user interface
- end users
- recommender systems
- user defined
- user experience
- test beds
- e learning
- browsing behavior
- learning agents
- user actions
- behavioral patterns
- imperfect information
- game playing
- game design
- educational games
- human behavior
- user satisfaction
- video games
- user preferences
- collaborative filtering
- mobile robot