Student's View on Hate Speech: Gamified Annotation for Educational Use.
Jan FilliesRaimi Solorzano NiederhausenSilvio PeikertAdrian PaschkePublished in: HCI (36) (2023)
Keyphrases
- learning environment
- educational environment
- intelligent tutoring systems
- e learning
- student centered
- speech recognition
- teacher education
- student learning
- active learning
- semantic annotation
- teaching methods
- student model
- learning goals
- image retrieval
- multimedia
- educational games
- inquiry learning
- undergraduate students
- personalized learning
- audio visual
- image annotation
- learning styles
- web based teaching
- web based courses
- higher education institutions
- educational technology
- curriculum development
- engaging students
- teaching practices
- educational resources
- science education
- tutoring system
- learning design
- learning technologies
- learning process
- metadata