Teachers' perception and adoption of a gamified blended learning implementation in upper secondary education.
Izabella JedelAdam PalmquistPublished in: GamiFIN (2021)
Keyphrases
- blended learning
- secondary education
- higher education
- online learning
- distance learning
- educational technology
- e learning
- learning strategies
- technology mediated
- blended learning environment
- language learning
- classroom learning
- learning management systems
- knowledge construction
- video games
- online discussion
- hybrid learning
- virtual classroom
- teaching methods
- secondary school
- case study
- learning environment
- distance education
- machine learning
- online learning environments
- online teaching
- face to face instruction
- hong kong
- curriculum development
- educational software
- learning algorithm