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Jeanine Krath
ORCID
Publication Activity (10 Years)
Years Active: 2021-2023
Publications (10 Years): 15
Top Topics
Demographic Variables
Multiplayer Online Games
User Behavior
Systematic Review
Top Venues
GamiFIN
HICSS
ECIS
AMCIS
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Publications
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Bastian Kordyaka
,
Solip Park
,
Jeanine Krath
,
Samuli Laato
Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games.
ACM Trans. Soc. Comput.
6 (2023)
Jeanine Krath
,
Maximilian Altmeyer
,
Gustavo Fortes Tondello
,
Lennart E. Nacke
Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale.
CHI
(2023)
Jeanine Krath
,
Ana Carolina Tomé Klock
,
Benedikt Morschheuser
,
Nikoletta Zampeta Legaki
,
Solip Park
,
Harald F. O. von Korflesch
,
Juho Hamari
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work.
GamiFIN
(2023)
Jeanine Krath
,
Benedikt Morschheuser
,
Harald F. O. von Korflesch
,
Juho Hamari
How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features.
ECIS
(2023)
Jeanine Krath
,
Benedikt Morschheuser
,
Harald von Korflesch
Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements.
HICSS
(2022)
Christian Tuschner
,
Jeanine Krath
,
Jan Bings
,
Marvin Schwenkmezger
,
Manuel Etzkorn
,
Harald F. O. von Korflesch
Leading in the digital age: A systematic review on leader traits in the context of e-leadership.
ECIS
(2022)
Jeanine Krath
,
Adam Palmquist
,
Izabella Jedel
,
Isak Barbopoulos
,
Miralem Helmefalk
,
Robin Isfold Munkvold
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform.
GamiFIN
(2022)
Adam Palmquist
,
Ole Goethe
,
Jeanine Krath
,
Joacim Rosenlund
,
Miralem Helmefalk
Design Implications for a Gamified Recycling House.
HCI (33)
(2022)
Solip Park
,
Annakaisa Kultima
,
Miikka J. Lehtonen
,
Jeanine Krath
Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work.
Proc. ACM Hum. Comput. Interact.
6 (CHI) (2022)
Bastian Kordyaka
,
Jeanine Krath
,
Samuli Laato
,
Solip Park
,
Katharina Jahn
,
Björn Niehaves
Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism.
AMCIS
(2022)
Bastian Kordyaka
,
Jeanine Krath
,
Solip Park
,
Henrik Wesseloh
,
Samuli Laato
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables.
HICSS
(2022)
Jeanine Krath
,
Linda Schürmann
,
Harald F. O. von Kortzfleisch
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning.
Comput. Hum. Behav.
125 (2021)
Jeanine Krath
,
Harald von Korflesch
Designing gamification and persuasive systems: A systematic literature review.
GamiFIN
(2021)
Jeanine Krath
,
Harald von Korflesch
Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale.
HCI (28)
(2021)
Jeanine Krath
Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral Consortium.
CHI PLAY
(2021)