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The Potential of Seated and Standing Short Duration Casual Exergames to Increase Positive Affect.

Erik BerglundHelena OräddIzabella JedelAseel Berglund
Published in: MindTrek (2023)
Keyphrases
  • real world
  • e learning
  • case study
  • neural network
  • machine learning
  • genetic algorithm
  • decision trees
  • learning environment
  • special case
  • management system
  • affective states