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MindTrek
2008
2012
2018
2023
2008
2023
Keyphrases
Publications
2023
Harriet R. Cameron
,
Velvet Spors
The Museum is Dreaming: Re-Imagining the Museum through Feminist Values and Data Practices in Design Fiction.
MindTrek
(2023)
Laia Turmo Vidal
,
José Manuel Vega-Cebrián
,
Amar D'Adamo
,
Marte Roel Lesur
,
Mohammad Mahdi Dehshibi
,
Joaquín Díaz Durán
,
Ana Tajadura-Jiménez
On Futuring Body Perception Transformation Technologies: Roles, Goals and Values.
MindTrek
(2023)
Erik Berglund
,
Helena Orädd
,
Izabella Jedel
,
Aseel Berglund
The Potential of Seated and Standing Short Duration Casual Exergames to Increase Positive Affect.
MindTrek
(2023)
Narmeen Marji
,
Mattia Thibault
,
Juho Hamari
A Typology of Fantastical Cities and Architecture: Categorizing the Urban Imaginary.
MindTrek
(2023)
Oguz 'Oz' Buruk
Academic Writing with GPT-3.5 (ChatGPT): Reflections on Practices, Efficacy and Transparency.
MindTrek
(2023)
Mattia Thibault
,
Timo Kivikangas
,
Riku Roihankorpi
,
Petri Pohjola
,
Markus Aho
Who am AI?: Mapping Generative AI Impact and Transformative Potential in Creative Ecosystem.
MindTrek
(2023)
Proceedings of the 26th International Academic Mindtrek Conference, Mindtrek 2023, Tampere, Finland, October 3-6, 2023
MindTrek
(2023)
Ruut Tikkanen
,
Netta Iivari
Nature and Natural Rhythm in the Digital World - What's in It for Child-Computer Interaction?: A narrative literature review and an initial design framework.
MindTrek
(2023)
Isaac Wiafe
,
Elikem Doe Atsakpo
,
Charles Nutrokpor
,
Jaap Ham
,
Stephen R. Gulliver
Design and Evaluation of a Persuasive Road Marking System for Controlling Speeding Behavior.
MindTrek
(2023)
Solip Park
,
Maarten Denoo
,
Eva Grosemans
,
Elena Petrovskaya
,
Yaewon Jin
,
Leon Y. Xiao
Learnings From The Case of Maple Refugees: A Story of Loot Boxes, Probability Disclosures, and Gamer Consumer Activism.
MindTrek
(2023)
Bijan Khosrawi-Rad
,
Arne Borchers
,
Linda Grogorick
,
Susanne Robra-Bissantz
Design Principles for Gamified Pedagogical Conversational Agents.
MindTrek
(2023)
Bijan Khosrawi-Rad
,
Farah Shahda
,
Susanne Robra-Bissantz
Towards Pedagogical Conversational Agents as Creativity Drivers in Virtual Worlds.
MindTrek
(2023)
Çaglar Genç
,
Velvet Spors
,
Oguz Oz Buruk
,
Mattia Thibault
,
Leland Masek
,
Juho Hamari
Crafting Bodies and Auras: Speculative Designs for Transhuman Communication.
MindTrek
(2023)
Jaakko Rajala
,
Jenni Hukkanen
,
Maria Hartikainen
,
Pia Niemelä
"\"Call me Kiran\" - ChatGPT as a Tutoring Chatbot in a Computer Science Course".
MindTrek
(2023)
Ville Paananen
,
Sina Kiarostami
,
Lik-Hang Lee
,
Aku Visuri
,
Saba Kheirinejad
,
Simo Hosio
Exploring Situated Empathy through a Metaverse Campus.
MindTrek
(2023)
Rachel Jacobs
,
Jocelyn Spence
,
Frank Abbott
,
Alan Chamberlain
,
Wallace Heim
,
Alexandre Yemaoua Dayo
,
David Kemp
,
Steve Benford
,
Dominic Price
,
Robin Shackford
,
Juliet Robson
,
Caroline Locke
,
John King
FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience.
MindTrek
(2023)
Ying Xuan Chian
Sustainable, inclusive city-making through smart, playable environments: developing and testing the CO2rdinates pervasive mobile game.
MindTrek
(2023)
Sofia Lundmark
,
Martin Jonsson
,
Marica Myhre
,
Alethe Hjuberger
,
Romina Rodela
Listening to the Future: Using Participatory Sound Fiction to Engage Young People in Urban Design.
MindTrek
(2023)
Zhaolin Lyu
,
Jussi Holopainen
,
Staffan Björk
Goal Playable Concepts Coupling Gameplay Design Patterns with Playable Concepts.
MindTrek
(2023)
Jonas Oppenlaender
,
Johanna M. Silvennoinen
,
Ville Paananen
,
Aku Visuri
Perceptions and Realities of Text-to-Image Generation.
MindTrek
(2023)
Prasad Sandbhor
,
Sarah Masters
[WORKSHOP] Radical Alternate Futurescoping: Solarpunk versus Grimdark.
MindTrek
(2023)
Arimo Pukari
,
Jani Nivalainen
,
Paula Alavesa
,
Mikko Korkiakoski
LeARn Flags: Assessment of the learning curve of inexperienced users with gesture interactions with hands-free augmented reality.
MindTrek
(2023)
Narmeen Marji
,
Mattia Thibault
,
Janset Shawash
Blueprints of Tomorrow: Co-Designing Speculative Urban Futures.
MindTrek
(2023)
Annique Smith
,
Daniel Fernández Galeote
,
Nikoletta Zampeta Legaki
,
Juho Hamari
Gamified metacognitive prompts in a higher education flipped classroom.
MindTrek
(2023)
Heli Väätäjä
,
Sari Tapio
,
Jonna Häkkilä
Exploring Dogs' Reactions when Encountering Delivery Robots in Urban Environment.
MindTrek
(2023)
Jouko Juhani Makkonen
,
Maria Hartikainen
,
Ronnie Nygren
,
Kaisa Väänänen
User Perceptions of Help Posts in Commu Help Exchange Application.
MindTrek
(2023)
Denise Lengyel
,
Kirsikka Kaipainen
,
Miriam Sturdee
,
Michael J. Heron
,
Makayla Lewis
,
Jennifer Liddle
Hands-On Workshop on Tabletop Role-Playing for Inclusive Design: Imagining Sustainable Futures for 'Older Adults'.
MindTrek
(2023)
Serra Cilizoglu
,
Mehtap Duru Aslan
,
Melisa Ceyhan
,
Asim Evren Yantaç
Designers' Expectations from Virtual Product Experience in Metaverse.
MindTrek
(2023)
Marigo Raftopoulos
[WORKSHOP] Augmented Humans: Provocations for collaborative AI system design.
MindTrek
(2023)
Daniel Fernández Galeote
,
Mikko Rajanen
,
Dorina Rajanen
,
Nikoletta Zampeta Legaki
,
David J. Langley
,
Juho Hamari
Gamification for Climate Change Engagement: A User-Centered Design Agenda.
MindTrek
(2023)
Silvia Slawek
,
Ivana Stiavnická
,
Marcela Tomasi
,
Teodora Vlad
,
Robb Mitchell
Find Your Match - Collaboratively Carrying A Pair of Horizontal Screens Towards Convivial Interactions.
MindTrek
(2023)
Samein Marques Shamsher
,
Gillian Russell
[WORKSHOP] Fabulating Futures: Exploring the Possibilities for Value Based Design.
MindTrek
(2023)
Ekaterina Krivich
,
Mati Mottus
,
Merja Bauters
Comparing Psychophysiological Responses to Vicarious Pain Experience Elicited by Videos Featuring either Humans or Avatars.
MindTrek
(2023)
Jon Back
,
Karin B. Johansson
,
Jonas Hangvar
Let's Play Something New!: Designing for Digital Malleability in Outdoor Playgrounds.
MindTrek
(2023)
Eleni Economidou
Engaging the General Public in Speculation on Human-Building Interaction Futures at a Pop-up Event: A Design Fiction Approach.
MindTrek
(2023)
Shuren Yu
Towards Trustworthy and Understandable AI: Unraveling Explainability Strategies on Simplifying Algorithms, Appropriate Information Disclosure, and High-level Collaboration.
MindTrek
(2023)
Margarita Osipova
,
Eva Hornecker
Exploring the potential for Smart City technology for Women's Safety.
MindTrek
(2023)
Oscar Tomico
,
Ferran Altarriba Bertran
,
Svenja Keune
,
Oguz Turan Buruk
,
Danielle Wilde
,
Ron Wakkary
[WORKSHOP] Designerly ways of engaging with nature.
MindTrek
(2023)
Mark Blythe
Artificial Design Fiction: Using AI as a Material for Pastiche Scenarios.
MindTrek
(2023)
Nils Ehrenberg
,
J. Tuomas Harviainen
,
Jaakko Suominen
Towards Panopticons of Convenience: Power in the Nordic Smart Home Assemblage.
MindTrek
(2023)
2022
Katriina Irja Heljakka
Reading Ron Right: : Speculative Toy Fiction, Friendship and Design of Future IoToys.
MindTrek
(2022)
Sangwon Jung
,
Oguz 'Oz' Buruk
,
Juho Hamari
Psychedelic VR Experience: An Exploratory Study on Cosmic Flow.
MindTrek
(2022)
Robb Mitchell
,
Ben Kirman
,
Enrique "Kin" Encinas
I Just Can't Believe These are not Fictitious: Vivifying design examples through narratives populated by existing artefacts.
MindTrek
(2022)
Carlos Henrique Araujo De Aguiar
,
Trevor Pinch
,
Keith Evan Green
De-scription at early phases of artifact design.
MindTrek
(2022)
Jonas Oppenlaender
The Creativity of Text-to-Image Generation.
MindTrek
(2022)
Vasiliki Mylonopoulou
,
Alexandra Weilenmann
,
Sandra Buratti
,
Olof Torgersson
,
Mattias Rost
A Socioecological Approach to ICT Use by Adults over 65 and its Implication on Design.
MindTrek
(2022)
Pauliina Baltzar
,
Markku Turunen
,
Lobna Hassan
Popular Accessibility Settings in Digital Games: What accessibility settings do players with disabilities use and need?
MindTrek
(2022)
Manuel Baer
,
Thomas Tregel
,
Samuli Laato
,
Heinrich Söbke
Virtually (re)constructed reality: the representation of physical space in commercial location-based games.
MindTrek
(2022)
Linda Hirsch
,
Florian Hild
,
Mohammad Obaid
Design Recommendations for Historical Cemeteries Using Speculative Design.
MindTrek
(2022)
Patrick Robert Brundell
,
Natasha Harlow
,
Harriet R. Cameron
,
William Bowden
Rome is Where the Heart is: Designing Immersive Experiences to Augment and Build Personal Connections to Outdoor Environments.
MindTrek
(2022)