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Velvet Spors
ORCID
Publication Activity (10 Years)
Years Active: 2019-2024
Publications (10 Years): 15
Top Topics
Human Communication
Video Games
Game Playing
Mental Health
Top Venues
CHI
MindTrek
Conference on Designing Interactive Systems
CHI PLAY
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Publications
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Velvet Spors
,
Oguz 'Oz' Buruk
,
Juho Hamari
Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person Research.
CHI
(2024)
Samuli Laato
,
Bastian Kordyaka
,
Velvet Spors
,
Juho Hamari
How StarCraft II Players Cope with Toxicity: Insights from Player Interviews.
HCI (48)
(2024)
Samuli Laato
,
Nannan Xi
,
Velvet Spors
,
Mattia Thibault
,
Juho Hamari
Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse.
HICSS
(2024)
Oscar Tomico
,
Anton Poikolainen Rosén
,
Svenja Keune
,
Ferran Altarriba Bertran
,
Danielle Wilde
,
Daniel Fernández Galeote
,
Tau Ulv Lenskjold
,
Ruut Tikkanen
,
Oguz 'Oz' Buruk
,
Velvet Spors
Seeding a Repository of Methods-To-Be for Nature-Entangled Design Research.
Conference on Designing Interactive Systems
(2024)
Linas Kristupas Gabrielaitis
,
Laura op de Beke
,
Oguz Turan Buruk
,
Velvet Spors
,
Ferran Altarriba Bertran
"Beavers don't walk on roads": Beaver-play for more-than-human cartographies.
GamiFIN
(2024)
Çaglar Genç
,
Velvet Spors
,
Oguz 'Oz' Buruk
,
Mattia Thibault
,
Leland Masek
,
Juho Hamari
Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts.
TEI
(2024)
Çaglar Genç
,
Velvet Spors
,
Oguz Oz Buruk
,
Mattia Thibault
,
Leland Masek
,
Juho Hamari
Crafting Bodies and Auras: Speculative Designs for Transhuman Communication.
MindTrek
(2023)
Ferran Altarriba Bertran
,
Oguz 'Oz' Buruk
,
Velvet Spors
,
Juho Hamari
Playful Inspiration for a New Wave of Joyful Forest Technology.
Conference on Designing Interactive Systems
(2023)
Harriet R. Cameron
,
Velvet Spors
The Museum is Dreaming: Re-Imagining the Museum through Feminist Values and Data Practices in Design Fiction.
MindTrek
(2023)
Velvet Spors
,
Samuli Laato
,
Oguz 'Oz' Buruk
,
Juho Hamari
Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies.
CHI
(2023)
Velvet Spors
,
Martin Flintham
,
Pat Brundell
,
David Murphy
Care-full data, care-less systems: making sense of self-care technologies for mental health with humanistic practitioners in the United Kingdom.
Frontiers Comput. Sci.
5 (2023)
Velvet Spors
,
Imo Kaufman
Respawn, Reload, Relate: Exploring the Self-Care Possibilities for Mental Health in Games through a Humanistic Lens.
Proc. ACM Hum. Comput. Interact.
5 (CHI) (2021)
Velvet Spors
,
Hanne Gesine Wagner
,
Martin Flintham
,
Pat Brundell
,
David Murphy
Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care Apps' Descriptions in the Google Play Store.
CHI
(2021)
Velvet Spors
,
Gisela Reyes-Cruz
,
Harriet R. Cameron
,
Martin Flintham
,
Pat Brundell
,
David Murphy
Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game Museum.
CHI PLAY
(2020)
Angelika Strohmayer
,
Cayley MacArthur
,
Velvet Spors
,
Michael J. Muller
,
Morgan Vigil-Hayes
,
Ebtisam Alabdulqader
CHInclusion: Working Toward a More Inclusive HCI Community.
CHI Extended Abstracts
(2019)