How StarCraft II Players Cope with Toxicity: Insights from Player Interviews.
Samuli LaatoBastian KordyakaVelvet SporsJuho HamariPublished in: HCI (48) (2024)
Keyphrases
- game play
- repeated games
- human players
- soccer games
- video games
- multi player
- boolean games
- imperfect information
- computer games
- game playing
- pure nash equilibria
- ai systems
- opponent modeling
- game design
- educational games
- learning processes
- playing games
- case study
- incomplete information
- current situation
- focus group
- game mechanics
- weighted voting games
- board game
- card game
- evaluation function
- chemical compounds
- game theory
- game players
- neural network