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Nannan Xi
ORCID
Publication Activity (10 Years)
Years Active: 2016-2024
Publications (10 Years): 44
Top Topics
Literature Review
Top Venues
HICSS
AMCIS
PACIS
WHICEB
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Publications
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Galina Zvereva
,
Hairui Tang
,
Nannan Xi
,
Juho Hamari
Gameful Experience in Game-Based Ethics Learning: Comparison between Intransigent and Compromise Types of Ethics Sense-Making Activities.
PACIS
(2024)
Samaan Al-Msallam
,
Nannan Xi
,
Juho Hamari
Gamified Marketing Practice: An Experiment-Based Study on The Effect of Social and Empowering Gamification.
PACIS
(2024)
Sara Lehtoranta
,
Nannan Xi
,
Juho Hamari
Gamification and Employee Well-being: A Systematic Literature Review.
HICSS
(2024)
Juho Hamari
,
Nannan Xi
,
Ana Carolina Tomé Klock
,
Benedikt Morschheuser
Introduction to the Minitrack on Gamification.
HICSS
(2024)
Xuebing Dong
,
Hong Liu
,
Nannan Xi
,
Junyun Liao
,
Zhi Yang
Short video marketing: what, when and how short-branded videos facilitate consumer engagement.
Internet Res.
34 (3) (2024)
Yanping Zhang
,
Nannan Xi
,
Changyong Liang
,
Juho Hamari
The Relationships between Different Forms of Gamification and User Experience: A Study in the Context of Elderly Well-being Applications.
HICSS
(2024)
Jeanine Kirchner-Krath
,
Benedikt Morschheuser
,
Nevena Sicevic
,
Nannan Xi
,
Harald F. O. von Korflesch
,
Juho Hamari
Challenges in the adoption of sustainability information systems: A study on green IS in organizations.
Int. J. Inf. Manag.
77 (2024)
Xinyi Yang
,
Nannan Xi
,
Juho Hamari
What Motivates Metaverse Consumers to Purchase Virtual Assets? A Study on the Perceived Value of NFT Art.
PACIS
(2024)
Samuli Laato
,
Nannan Xi
,
Velvet Spors
,
Mattia Thibault
,
Juho Hamari
Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse.
HICSS
(2024)
Nannan Xi
,
Chengyuan Li
,
Elpida Bampouni
,
Juho Hamari
How Do Personality Traits Affect Consumer Decision-Making in Metaverse?
HICSS
(2024)
Nannan Xi
,
Oguz 'Oz' Buruk
,
Juan Chen
,
Shiva Jabari
,
Juho Hamari
Wearable gaming technology: A study on the relationships between wearable features and gameful experiences.
Int. J. Hum. Comput. Stud.
181 (2024)
Yingzhou Qin
,
Nannan Xi
,
Juho Hamari
Creativity in Virtual Reality: A Systematic Literature Review.
ACIS
(2023)
Chen Juan
,
Nannan Xi
,
Hairui Tang
How to Promote the Sustainability of Information Sharing? A Fuzzy-set Qualitative Comparison Analysis for Lurking Behavior in Social Media Communities.
PACIS
(2023)
Marc Riar
,
Nannan Xi
,
Jakob J. Korbel
,
Rüdiger Zarnekow
,
Juho Hamari
Using augmented reality for shopping: a framework for AR induced consumer behavior, literature review and future agenda.
Internet Res.
33 (1) (2023)
Nannan Xi
,
Juan Chen
,
Filipe Gama
,
Marc Riar
,
Juho Hamari
The challenges of entering the metaverse: An experiment on the effect of extended reality on workload.
Inf. Syst. Frontiers
25 (2) (2023)
Elpida Bampouni
,
Nannan Xi
,
Juho Hamari
Emotion in Motion: Experiment on Affective Responses to Virtual Realities.
AMCIS
(2023)
Juan Chen
,
Nannan Xi
,
Vilma Pohjonen
,
Juho Hamari
Paying attention in metaverse: an experiment on spatial attention allocation in extended reality shopping.
Inf. Technol. People
36 (8) (2023)
Xinyi Yang
,
Nannan Xi
,
Hairui Tang
,
Juho Hamari
Gamification and Marketing Management: A Literature Review and Future Agenda.
AMCIS
(2023)
Galina Zvereva
,
Nannan Xi
,
Juho Hamari
,
Henri Pirkkalainen
Gamification in Ethics Education: A Literature Review.
ACIS
(2023)
Samaan Al-Msallam
,
Nannan Xi
,
Juho Hamari
Unethical Gamification: A Literature Review.
HICSS
(2023)
Nannan Xi
,
Benedikt Morschheuser
,
Juho Hamari
,
Nikoletta Zampeta Legaki
Introduction to the Minitrack on Gamification.
HICSS
(2023)
Elpida Bampouni
,
Nannan Xi
,
Juho Hamari
Decision-Making Styles in Metaverse: Effects of Immersion and Embodiment.
AMCIS
(2023)
Juan Chen
,
Nannan Xi
,
Elpida Bampouni
,
Juho Hamari
How Do Shoppers Behave in Extended Realities? A Video-based Comparative Thematic Study.
WHICEB
(2022)
Tommi Laukkanen
,
Nannan Xi
,
Heli Hallikainen
,
Nino Ruusunen
,
Juho Hamari
Virtual technologies in supporting sustainable consumption: From a single-sensory stimulus to a multi-sensory experience.
Int. J. Inf. Manag.
63 (2022)
Nannan Xi
,
Elpida Bampouni
,
Juho Hamari
How Does Extended Reality Influence Consumer Decision Making? The Empirical Evidence from A Laboratory Experiment.
HICSS
(2022)
Nikoletta Zampeta Legaki
,
Nannan Xi
,
Juho Hamari
Introduction to the Minitrack on Gamification.
HICSS
(2022)
Chenming Peng
,
Nannan Xi
,
Zhao Hong
,
Juho Hamari
Acceptance of Wearable Technology: A Meta-Analysis.
HICSS
(2022)
Xiaodong Li
,
Li Huang
,
Nannan Xi
,
Bengang Gong
The Use of Service Robots in Service Delivery: A Review of the Literature.
WHICEB
(2022)
Oguz 'Oz' Buruk
,
Mikko Salminen
,
Nannan Xi
,
Timo Nummenmaa
,
Juho Hamari
Towards the Next Generation of Gaming Wearables.
CHI
(2021)
Juho Hamari
,
Lobna Hassan
,
Nannan Xi
Introduction to the Minitrack on Gamification.
HICSS
(2021)
Mila Bujic
,
Nannan Xi
,
Juho Hamari
Emotional Response to Extended Realities: The Effects of Augmented and Virtual Technologies in a Shopping Context.
HICSS
(2021)
Marc Riar
,
Jakob J. Korbel
,
Nannan Xi
,
Rüdiger Zarnekow
,
Juho Hamari
The Use of Augmented Reality in Retail: A Review of Literature.
HICSS
(2021)
Nannan Xi
,
Juan Chen
,
Filipe Gama
,
Henry Korkeila
,
Juho Hamari
The Effect of Operating in Many Realities on Memory: An Experiment on Memory Recognition in Extended Realities.
HICSS
(2021)
Lobna Hassan
,
Nannan Xi
,
Bahadir Gurkan
,
Jonna Koivisto
,
Juho Hamari
Gameful Self-Regulation: A Study on How Gamified Self-Tracking Features Evoke Gameful Experiences.
HICSS
(2020)
Lobna Hassan
,
Jere Rantalainen
,
Nannan Xi
,
Henri Pirkkalainen
,
Juho Hamari
The relationship between player types and gamification feature preferences.
GamiFIN
(2020)
Chao Feng
,
Nannan Xi
,
Guijun Zhuang
,
Juho Hamari
The role of interactive practice in business performance.
Ind. Manag. Data Syst.
120 (8) (2020)
Nikoletta Zampeta Legaki
,
Nannan Xi
,
Juho Hamari
,
Kostas Karpouzis
,
Vassilios Assimakopoulos
The effect of challenge-based gamification on learning: An experiment in the context of statistics education.
Int. J. Hum. Comput. Stud.
144 (2020)
Nikoletta Zampeta Legaki
,
Nannan Xi
,
Juho Hamari
,
Vassilios Assimakopoulos
Gamification of The Future: An Experiment on Gamifying Education of Forecasting.
HICSS
(2019)
Nannan Xi
,
Juho Hamari
VR Shopping: A Review of Literature.
AMCIS
(2019)
Hui Xu
,
Yang Wu
,
Nannan Xi
,
Juho Hamari
What Determines the Successfulness of a Crowdsourcing Campaign? A Study on Attributes of Crowdsourcing Campaigns.
AMCIS
(2019)
Nannan Xi
,
Juho Hamari
The Relationship Between Gamification, Brand Engagement and Brand Equity.
HICSS
(2019)
Chao Feng
,
Nannan Xi
,
Guijun Zhuang
,
Juho Hamari
IT Capability and Firm Performance: The Mediating Roles of Interaction Praxis.
AMCIS
(2019)
Nannan Xi
,
Juho Hamari
Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction.
Int. J. Inf. Manag.
46 (2019)
Changhui Ning
,
Zhe Xue
,
Nannan Xi
The Effect of Co-creation Claim on Brand Identification: The Moderating Effects of Self-construal and Product Involvement.
WHICEB
(2016)