The effect of challenge-based gamification on learning: An experiment in the context of statistics education.
Nikoletta Zampeta LegakiNannan XiJuho HamariKostas KarpouzisVassilios AssimakopoulosPublished in: Int. J. Hum. Comput. Stud. (2020)
Keyphrases
- learning process
- supervised learning
- learning systems
- mobile learning
- learning algorithm
- hybrid learning
- serious games
- web based learning
- online learning
- interactive learning
- formal education
- educational tools
- learning community
- learning scenarios
- young children
- university level
- educational data mining
- junior high school