Gamification in Ethics Education: A Literature Review.
Galina ZverevaNannan XiJuho HamariHenri PirkkalainenPublished in: ACIS (2023)
Keyphrases
- literature review
- higher education institutions
- serious games
- ethical issues
- teaching methods
- case study
- social issues
- information systems development
- high tech
- current issues
- fuzzy theory
- public libraries
- e learning
- information and communication technologies
- st century
- mobile learning
- design science
- higher education
- user experience
- design principles
- game play
- distance learning
- virtual environment