Using serious games for (social) engagement in vision development for circular business parks.
Joline Carlijn FrensGeertje BekebredeJaco QuistPublished in: GamiFIN (2024)
Keyphrases
- serious games
- game development
- design principles
- social skills
- knowledge management
- digital games
- video games
- virtual environment
- usability testing
- database
- educational tools
- software engineering
- computer games
- information systems
- social networks
- game design
- game engine
- virtual characters
- development process
- business process
- real world
- communication skills
- social responsibility
- game based learning
- learning processes
- social interaction
- case study