Games and gamification in flipped classrooms: A systematic review.
Annique SmithNikoletta Zampeta LegakiJuho HamariPublished in: GamiFIN (2022)
Keyphrases
- systematic review
- game design
- serious games
- game mechanics
- empirical studies
- computer games
- game play
- video games
- computer technology
- educational games
- game playing
- game theory
- learning environment
- learning games
- game based learning
- game theoretic
- online game
- user experience
- weighted majority
- game development
- middle school
- virtual environment
- game tree
- learning agents
- board game
- nash equilibrium
- learning tools
- neural network