Tailored gamification in education: A literature review and future agenda.
Wilk OliveiraJuho HamariLei ShiArmando M. TodaLuiz A. L. RodriguesPaula T. PalominoSeiji IsotaniPublished in: Educ. Inf. Technol. (2023)
Keyphrases
- literature review
- current issues
- higher education institutions
- serious games
- case study
- fuzzy theory
- information systems development
- distance learning
- teaching methods
- public libraries
- user experience
- information and communication technologies
- e learning
- learning sciences
- game design
- st century
- mobile technologies
- higher education
- problem based learning
- design science
- educational technology
- video games
- data sets