Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers.
Armando M. TodaPaula T. PalominoLuiz A. L. RodriguesAna C. T. KlockFilipe D. PereiraSimone de Sousa BorgesIsabela GaspariniElaine H. TeixeiraSeiji IsotaniAlexandra I. CristeaPublished in: AIED (2) (2022)
Keyphrases
- learning environment
- professional development
- user experience
- high school
- learning process
- positive attitude
- teacher education
- high school students
- student learning
- game based learning
- game design
- authoring tool
- e learning
- information systems
- learning community
- serious games
- user satisfaction
- middle school
- learning design
- student perceptions
- pre service
- middle school students
- privacy issues
- perceived usefulness
- learning scenarios
- educational technology
- mobile learning
- teaching methods
- ethical issues
- learning analytics
- sign language