Narrative for Gamification in Education: Why Should you Care?
Paula Toledo PalominoArmando Maciel TodaWilk OliveiraAlexandra I. CristeaSeiji IsotaniPublished in: ICALT (2019)
Keyphrases
- serious games
- interactive narrative
- medical education
- medical care
- higher education
- user experience
- long term
- web based learning
- e learning
- health care
- distance learning
- educational technology
- distance education
- narrative structure
- virtual environment
- mobile learning
- interactive learning
- elementary school
- problem based learning
- hong kong
- information and communication technologies
- learning sciences
- hybrid learning
- educational environment
- developing countries
- blended learning