A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments.
Marcela PessoaMárcia LimaFernanda PiresGabriel HaydarRafaela MeloLuiz A. L. RodriguesDavid B. F. OliveiraElaine Harada T. de OliveiraLeandro GalvãoBruno GadelhaSeiji IsotaniIsabela GaspariniTayana ContePublished in: IEEE Trans. Learn. Technol. (2024)
Keyphrases
- learning environment
- learning systems
- pattern recognition
- classification accuracy
- classification method
- classification scheme
- support vector machine
- pattern classification
- learning process
- end users
- learning algorithm
- user interaction
- automatic classification
- feature selection
- social media
- feature vectors
- text classification
- model selection
- automatically classify
- machine learning algorithms
- benchmark datasets
- user satisfaction
- learning tools
- machine learning
- learning outcomes
- digital educational games
- classification algorithm
- class labels
- user profiles
- support vector machine svm
- information sources
- learning activities
- collaborative filtering
- supervised learning
- support vector
- feature extraction
- search engine