A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments.
Marcela PessoaMárcia LimaFernanda PiresGabriel HaydarRafaela MeloLuiz A. L. RodriguesDavid B. F. OliveiraElaine Harada T. de OliveiraLeandro GalvãoBruno GadelhaSeiji IsotaniIsabela GaspariniTayana ContePublished in: IEEE Trans. Learn. Technol. (2024)
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