Analysing gamification elements in educational environments using an existing Gamification taxonomy.
Armando Maciel TodaAna Carolina Tomé KlockWilk OliveiraPaula Toledo PalominoLuiz A. L. RodriguesLei ShiIg Ibert BittencourtIsabela GaspariniSeiji IsotaniAlexandra I. CristeaPublished in: Smart Learn. Environ. (2019)