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Analysing gamification elements in educational environments using an existing Gamification taxonomy.

Armando Maciel TodaAna Carolina Tomé KlockWilk OliveiraPaula Toledo PalominoLuiz A. L. RodriguesLei ShiIg Ibert BittencourtIsabela GaspariniSeiji IsotaniAlexandra I. Cristea
Published in: Smart Learn. Environ. (2019)
Keyphrases
  • educational environment
  • user experience
  • game design
  • game mechanics
  • serious games
  • learning management systems
  • multi agent
  • preprocessing
  • expert systems
  • user interface
  • virtual environment