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Gamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons.
Luiz A. L. Rodrigues
Armando M. Toda
Wilk Oliveira
Paula T. Palomino
Anderson Paulo Avila Santos
Seiji Isotani
Published in:
SIGCSE (2021)
Keyphrases
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contextual information
programming language
context sensitive
context aware
lessons learned
database
real time
artificial intelligence
case study
multiscale
search algorithm
mobile devices
user interface
object oriented
learning experience