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Wookhee Min
ORCID
Publication Activity (10 Years)
Years Active: 2013-2024
Publications (10 Years): 53
Top Topics
Deep Learning
Student Modeling
Digital Games
Learning Environment
Top Venues
AIIDE
EDM
AIED
AIED (2)
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Publications
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Hansol Lim
,
Wookhee Min
,
Jessica Vandenberg
,
Veronica Cateté
,
Judith Uchidiuno
,
Bradford W. Mott
Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit.
SIGCSE (2)
(2024)
Alex Goslen
,
Anisha Gupta
,
Smrithi Muthukrishnan
,
Raven Midgett
,
Wookhee Min
,
Jessica Vandenberg
,
Veronica Cateté
,
Bradford W. Mott
Engaging Students from Rural Communities in AI Education with Game-Based Learning.
SIGCSE (2)
(2024)
Hansol Lim
,
Wookhee Min
,
Jessica Vandenberg
,
Veronica Cateté
,
Bradford W. Mott
Unplugged K-12 AI Learning: Exploring Representation and Reasoning with a Facial Recognition Game.
AAAI
(2024)
Jay Pande
,
Wookhee Min
,
Randall D. Spain
,
Jason D. Saville
,
James C. Lester
Robust Team Communication Analytics with Transformer-Based Dialogue Modeling.
AIED
(2023)
Anisha Gupta
,
Dan Carpenter
,
Wookhee Min
,
Bradford W. Mott
,
Krista D. Glazewski
,
Cindy E. Hmelo-Silver
,
James C. Lester
Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning.
AIED
(2023)
Andrew Emerson
,
Wookhee Min
,
Jonathan P. Rowe
,
Roger Azevedo
,
James C. Lester
Multimodal Predictive Student Modeling with Multi-Task Transfer Learning.
LAK
(2023)
Jessica Vandenberg
,
Wookhee Min
,
Anisha Gupta
,
Veronica Cateté
,
Danielle Boulden
,
Bradford W. Mott
Toward AI-infused Game Design Activities for Rural Middle Grades Students.
ITiCSE (2)
(2023)
Andrew P. J. Emerson
,
Wookhee Min
,
Roger Azevedo
,
James C. Lester
Early prediction of student knowledge in game-based learning with distributed representations of assessment questions.
Br. J. Educ. Technol.
54 (1) (2023)
Andy Smith
,
Randall Spain
,
Wookhee Min
,
Benjamin S. Goldberg
,
James C. Lester
Towards a Multimodal Data-driven Framework for Adaptive Coaching in Collective Simulation-Based Training.
AI-GEL@AIED
(2023)
Jessica Vandenberg
,
Wookhee Min
,
Veronica Cateté
,
Danielle Boulden
,
Bradford W. Mott
Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities.
FDG
(2023)
Jessica Vandenberg
,
Wookhee Min
,
Veronica Cateté
,
Danielle Boulden
,
Bradford W. Mott
Promoting AI Education for Rural Middle Grades Students with Digital Game Design.
SIGCSE (2)
(2023)
Anisha Gupta
,
Dan Carpenter
,
Wookhee Min
,
Jonathan P. Rowe
,
Roger Azevedo
,
James C. Lester
Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections.
AIIDE
(2022)
Kyungjin Park
,
Hyunwoo Sohn
,
Wookhee Min
,
Bradford M. Mott
,
Krista D. Glazewski
,
Cindy E. Hmelo-Silver
,
James C. Lester
Disruptive Talk Detection in Multi-Party Dialogue within Collaborative Learning Environments with a Regularized User-Aware Network.
SIGDIAL
(2022)
Nathan L. Henderson
,
Halim Acosta
,
Wookhee Min
,
Bradford W. Mott
,
Trudi Lord
,
Frieda Reichsman
,
Chad Dorsey
,
Eric N. Wiebe
,
James C. Lester
Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning.
EDM
(2022)
Nathan L. Henderson
,
Wookhee Min
,
Jonathan P. Rowe
,
James C. Lester
Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling.
ACII
(2021)
Nathan L. Henderson
,
Wookhee Min
,
Andrew Emerson
,
Jonathan P. Rowe
,
Seung Y. Lee
,
James Minogue
,
James C. Lester
Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation.
EDM
(2021)
Halim Acosta
,
Nathan L. Henderson
,
Jonathan P. Rowe
,
Wookhee Min
,
James Minogue
,
James C. Lester
What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention.
ICMI
(2021)
Wookhee Min
,
Randall Spain
,
Jason D. Saville
,
Bradford W. Mott
,
Keith Brawner
,
Joan Johnston
,
James C. Lester
Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework.
AIED (1)
(2021)
Andrew Emerson
,
Nathan L. Henderson
,
Wookhee Min
,
Jonathan P. Rowe
,
James Minogue
,
James C. Lester
Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits.
AIED (2)
(2021)
Anisha Gupta
,
Dan Carpenter
,
Wookhee Min
,
Jonathan P. Rowe
,
Roger Azevedo
,
James C. Lester
Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning.
MAIED@AIED
(2021)
Kyungjin Park
,
Hyunwoo Sohn
,
Bradford W. Mott
,
Wookhee Min
,
Asmalina Saleh
,
Krista D. Glazewski
,
Cindy E. Hmelo-Silver
,
James C. Lester
Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments.
LAK
(2021)
Kyungjin Park
,
Bradford W. Mott
,
Wookhee Min
,
Eric N. Wiebe
,
Kristy Elizabeth Boyer
,
James C. Lester
Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments.
AIED (2)
(2020)
Bita Akram
,
Hamoon Azizsoltani
,
Wookhee Min
,
Eric N. Wiebe
,
Bradford W. Mott
,
Anam Navied
,
Kristy Elizabeth Boyer
,
James C. Lester
Automated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression.
EDM
(2020)
Bita Akram
,
Hamoon Azizolsoltani
,
Wookhee Min
,
Eric N. Wiebe
,
Anam Navied
,
Bradford W. Mott
,
Kristy Elizabeth Boyer
,
James C. Lester
A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs.
CSEDM@EDM
(2020)
Nathan L. Henderson
,
Wookhee Min
,
Jonathan P. Rowe
,
James C. Lester
Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling.
ICMI
(2020)
Wookhee Min
,
Megan Hardy Frankosky
,
Bradford W. Mott
,
Jonathan P. Rowe
,
Andy Smith
,
Eric N. Wiebe
,
Kristy Elizabeth Boyer
,
James C. Lester
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks.
IEEE Trans. Learn. Technol.
13 (2) (2020)
Andrew Emerson
,
Nathan L. Henderson
,
Jonathan P. Rowe
,
Wookhee Min
,
Seung Y. Lee
,
James Minogue
,
James C. Lester
Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models.
AIED (1)
(2020)
Andrew Emerson
,
Nathan L. Henderson
,
Jonathan P. Rowe
,
Wookhee Min
,
Seung Y. Lee
,
James Minogue
,
James C. Lester
Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics.
ICMI
(2020)
Bita Akram
,
Wookhee Min
,
Eric N. Wiebe
,
Anam Navied
,
Bradford W. Mott
,
Kristy Elizabeth Boyer
,
James C. Lester
A Conceptual Assessment Framework for K-12 Computer Science Rubric Design.
SIGCSE
(2020)
Nathan L. Henderson
,
Vikram Kumara
,
Wookhee Min
,
Bradford W. Mott
,
Ziwei Wu
,
Danielle Boulden
,
Trudi Lord
,
Frieda Reichsman
,
Chad Dorsey
,
Eric N. Wiebe
,
James C. Lester
Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework.
EDM
(2020)
Wookhee Min
,
Bradford W. Mott
,
Kyungjin Park
,
Sandra Taylor
,
Bita Akram
,
Eric N. Wiebe
,
Kristy Elizabeth Boyer
,
James C. Lester
Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay.
CoG
(2020)
Nathan L. Henderson
,
Wookhee Min
,
Jonathan P. Rowe
,
James C. Lester
Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks.
AIIDE
(2020)
Wookhee Min
,
Kyungjin Park
,
Joseph B. Wiggins
,
Bradford W. Mott
,
Eric N. Wiebe
,
Kristy Elizabeth Boyer
,
James C. Lester
Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs.
AIED (2)
(2019)
Randall Spain
,
Michael Geden
,
Wookhee Min
,
Bradford W. Mott
,
James C. Lester
Toward Computational Models of Team Effectiveness with Natural Language Processing.
TTW@AIED
(2019)
Ziwei Wu
,
Bradford W. Mott
,
Wookhee Min
,
Robert Taylor
,
Danielle Boulden
,
Trudi Lord
,
Frieda Reichsman
,
Chad Dorsey
,
Eric N. Wiebe
,
James C. Lester
Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics.
EDM (Workshops)
(2019)
Kyungjin Park
,
Bradford W. Mott
,
Wookhee Min
,
Kristy Elizabeth Boyer
,
Eric N. Wiebe
,
James C. Lester
Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks.
CoG
(2019)
Joseph B. Wiggins
,
Mayank Kulkarni
,
Wookhee Min
,
Kristy Elizabeth Boyer
,
Bradford W. Mott
,
Eric N. Wiebe
,
James C. Lester
Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments.
AIED (2)
(2019)
Bita Akram
,
Wookhee Min
,
Eric N. Wiebe
,
Bradford W. Mott
,
Kristy Elizabeth Boyer
,
James C. Lester
Assessing Middle School Students' Computational Thinking Through Programming Trajectory Analysis.
SIGCSE
(2019)
Andrew Emerson
,
Andy Smith
,
Cody Smith
,
Fernando J. Rodríguez
,
Wookhee Min
,
Eric N. Wiebe
,
Bradford W. Mott
,
Kristy Elizabeth Boyer
,
James C. Lester
Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments.
EDM
(2019)
Joseph B. Wiggins
,
Mayank Kulkarni
,
Wookhee Min
,
Bradford W. Mott
,
Kristy Elizabeth Boyer
,
Eric N. Wiebe
,
James C. Lester
Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games.
AIIDE
(2018)
Pengcheng Wang
,
Jonathan P. Rowe
,
Wookhee Min
,
Bradford W. Mott
,
James C. Lester
High-Fidelity Simulated Players for Interactive Narrative Planning.
IJCAI
(2018)
Bita Akram
,
Wookhee Min
,
Eric N. Wiebe
,
Bradford W. Mott
,
Kristy Elizabeth Boyer
,
James C. Lester
Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics.
EDM
(2018)
Joseph B. Wiggins
,
Mayank Kulkarni
,
Wookhee Min
,
Kristy Elizabeth Boyer
,
Bradford W. Mott
,
Eric N. Wiebe
,
James C. Lester
User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression.
MA3HMI@ICMI
(2018)
Wookhee Min
,
Bradford W. Mott
,
Jonathan P. Rowe
,
Robert G. Taylor
,
Eric N. Wiebe
,
Kristy Elizabeth Boyer
,
James C. Lester
Multimodal Goal Recognition in Open-World Digital Games.
AIIDE
(2017)
Wookhee Min
,
Bradford W. Mott
,
Jonathan P. Rowe
,
James C. Lester
Deep LSTM-Based Goal Recognition Models for Open-World Digital Games.
AAAI Workshops
(2017)
Wookhee Min
,
Megan Hardy Frankosky
,
Bradford W. Mott
,
Eric N. Wiebe
,
Kristy Elizabeth Boyer
,
James C. Lester
Inducing Stealth Assessors from Game Interaction Data.
AIED
(2017)
Pengcheng Wang
,
Jonathan P. Rowe
,
Wookhee Min
,
Bradford W. Mott
,
James C. Lester
Interactive Narrative Personalization with Deep Reinforcement Learning.
IJCAI
(2017)
Pengcheng Wang
,
Jonathan P. Rowe
,
Wookhee Min
,
Bradford W. Mott
,
James C. Lester
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization.
AIIDE
(2017)
Lydia G. Pezzullo
,
Joseph B. Wiggins
,
Megan Hardy Frankosky
,
Wookhee Min
,
Kristy Elizabeth Boyer
,
Bradford W. Mott
,
Eric N. Wiebe
,
James C. Lester
"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions.
AIED
(2017)
Andy Smith
,
Osman Aksit
,
Wookhee Min
,
Eric N. Wiebe
,
Bradford W. Mott
,
James C. Lester
Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment.
ITS
(2016)
Wookhee Min
,
Alok Baikadi
,
Bradford W. Mott
,
Jonathan P. Rowe
,
Barry Liu
,
Eunyoung Ha
,
James C. Lester
A Generalized Multidimensional Evaluation Framework for Player Goal Recognition.
AIIDE
(2016)
Wookhee Min
,
Joseph B. Wiggins
,
Lydia Pezzullo
,
Alexandria Katarina Vail
,
Kristy Elizabeth Boyer
,
Bradford W. Mott
,
Megan Frankosky
,
Eric N. Wiebe
,
James C. Lester
Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data.
EDM
(2016)
Wookhee Min
,
Bradford W. Mott
,
Jonathan P. Rowe
,
Barry Liu
,
James C. Lester
Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks.
IJCAI
(2016)
Andy Smith
,
Wookhee Min
,
Bradford W. Mott
,
James C. Lester
Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning.
UMAP
(2015)
Kristy Elizabeth Boyer
,
Philip Sheridan Buffum
,
Kirby Culbertson
,
Megan Hardy Frankosky
,
James C. Lester
,
Allison G. Martínez-Arocho
,
Wookhee Min
,
Bradford W. Mott
,
Fernando J. Rodríguez
,
Eric N. Wiebe
ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking.
SIGCSE
(2015)
Wookhee Min
,
Megan Hardy Frankosky
,
Bradford W. Mott
,
Jonathan P. Rowe
,
Eric N. Wiebe
,
Kristy Elizabeth Boyer
,
James C. Lester
DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments.
AIED
(2015)
Wookhee Min
,
Bradford W. Mott
NCSU_SAS_WOOKHEE: A Deep Contextual Long-Short Term Memory Model for Text Normalization.
NUT@IJCNLP
(2015)
Wookhee Min
,
Bradford W. Mott
,
Jonathan P. Rowe
,
James C. Lester
Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments.
Intelligent Tutoring Systems
(2014)
Bradford W. Mott
,
Jonathan P. Rowe
,
Wookhee Min
,
Robert G. Taylor
,
James C. Lester
FLARE: An open source toolkit for creating expressive user interfaces for serious games.
FDG
(2014)
Wookhee Min
,
Eunyoung Ha
,
Jonathan P. Rowe
,
Bradford W. Mott
,
James C. Lester
Deep Learning-Based Goal Recognition in Open-Ended Digital Games.
AIIDE
(2014)
Wookhee Min
,
Jonathan P. Rowe
,
Bradford W. Mott
,
James C. Lester
Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach.
AIED
(2013)