Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit.
Hansol LimWookhee MinJessica VandenbergVeronica CatetéJudith UchidiunoBradford W. MottPublished in: SIGCSE (2) (2024)
Keyphrases
- student engagement
- card game
- computer science education
- active participation
- virtual learning environments
- learning theories
- artificial intelligence
- paradigm shift
- student learning
- computer science
- imperfect information
- perfect information
- distance learning
- expert systems
- educational technology
- e learning
- video games
- machine learning
- learning theory
- learning outcomes
- mobile learning
- learning process
- learning tools
- search algorithm
- higher education
- virtual world