Engaging Students from Rural Communities in AI Education with Game-Based Learning.
Alex GoslenAnisha GuptaSmrithi MuthukrishnanRaven MidgettWookhee MinJessica VandenbergVeronica CatetéBradford W. MottPublished in: SIGCSE (2) (2024)
Keyphrases
- game based learning
- engaging students
- learning environment
- learning community
- digital game based learning
- hong kong
- mobile learning
- digital games
- serious games
- games based learning
- technology enhanced learning
- information and communication technologies
- e learning
- artificial intelligence
- digital divide
- educational games
- virtual world
- learning outcomes
- elementary school students
- video games
- higher education
- game based learning environment
- expert systems
- learning processes
- developing countries
- school education
- online game
- social network analysis
- learning process
- game play
- learning activities
- game development
- game playing
- information technology
- computational intelligence
- knowledge building
- knowledge sharing
- learning technologies
- machine learning
- social networks
- mobile phone
- virtual communities
- learning tools
- virtual environment
- distance learning
- game design
- user interaction
- learning systems