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Dan Carpenter
ORCID
Publication Activity (10 Years)
Years Active: 2020-2024
Publications (10 Years): 15
Top Topics
Middle School Students
Learning Environment
Peer Assessment
Educational Games
Top Venues
AIED (1)
AIIDE
Int. J. Artif. Intell. Educ.
J. Learn. Anal.
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Publications
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Megan Wiedbusch
,
Daryn A. Dever
,
Alex Goslen
,
Dan Carpenter
,
Cameron Marano
,
Kevin Smith
,
Roger Azevedo
Contextualizing Plans: Aligning Students Goals and Plans During Game-Based Inquiry Science Learning.
HCI (40)
(2024)
Vikram Kumaran
,
Dan Carpenter
,
Jonathan P. Rowe
,
Bradford W. Mott
,
James C. Lester
End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction.
CoG
(2023)
Anisha Gupta
,
Dan Carpenter
,
Wookhee Min
,
Bradford W. Mott
,
Krista D. Glazewski
,
Cindy E. Hmelo-Silver
,
James C. Lester
Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning.
AIED
(2023)
Alex Goslen
,
Dan Carpenter
,
Jonathan P. Rowe
,
Roger Azevedo
,
James C. Lester
Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning.
AIIDE
(2022)
Fahmid Morshed Fahid
,
Halim Acosta
,
Seung Y. Lee
,
Dan Carpenter
,
Bradford W. Mott
,
Haesol Bae
,
Asmalina Saleh
,
Thomas A. Brush
,
Krista D. Glazewski
,
Cindy E. Hmelo-Silver
,
James C. Lester
Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning.
AIED (2)
(2022)
Anisha Gupta
,
Dan Carpenter
,
Wookhee Min
,
Jonathan P. Rowe
,
Roger Azevedo
,
James C. Lester
Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections.
AIIDE
(2022)
Alex Goslen
,
Dan Carpenter
,
Jonathan P. Rowe
,
Nathan L. Henderson
,
Roger Azevedo
,
James C. Lester
Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning.
AIED (1)
(2022)
Henry Crain
,
Dan Carpenter
,
Chris Martens
Evaluating a Casual Procedural Generation Tool for Tabletop Role-Playing Game Maps.
VL/HCC
(2022)
Michael Geden
,
Andrew Emerson
,
Dan Carpenter
,
Jonathan P. Rowe
,
Roger Azevedo
,
James C. Lester
Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection.
Int. J. Artif. Intell. Educ.
31 (1) (2021)
Dan Carpenter
,
Elizabeth B. Cloude
,
Jonathan P. Rowe
,
Roger Azevedo
,
James C. Lester
Investigating Student Reflection during Game-Based Learning in Middle Grades Science.
LAK
(2021)
Anisha Gupta
,
Dan Carpenter
,
Wookhee Min
,
Jonathan P. Rowe
,
Roger Azevedo
,
James C. Lester
Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning.
MAIED@AIED
(2021)
Elizabeth B. Cloude
,
Dan Carpenter
,
Daryn A. Dever
,
Roger Azevedo
,
James C. Lester
Game-Based Learning Analytics for Supporting Adolescents' Reflection.
J. Learn. Anal.
8 (2) (2021)
Dan Carpenter
,
John Thomas Bacher
,
Henry Crain
,
Chris Martens
Casual Creation of Tile Maps via Authorable Constraint-Based Generators.
AIIDE Workshops
(2021)
Dan Carpenter
,
Andrew Emerson
,
Bradford W. Mott
,
Asmalina Saleh
,
Krista D. Glazewski
,
Cindy E. Hmelo-Silver
,
James C. Lester
Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning.
AIED (1)
(2020)
Dan Carpenter
,
Michael Geden
,
Jonathan P. Rowe
,
Roger Azevedo
,
James C. Lester
Automated Analysis of Middle School Students' Written Reflections During Game-Based Learning.
AIED (1)
(2020)