Automated Analysis of Middle School Students' Written Reflections During Game-Based Learning.
Dan CarpenterMichael GedenJonathan P. RoweRoger AzevedoJames C. LesterPublished in: AIED (1) (2020)
Keyphrases
- automated analysis
- game based learning
- middle school students
- middle school
- video games
- science education
- game design
- educational games
- pilot study
- hong kong
- visual analysis
- learning environment
- virtual world
- learning outcomes
- learning processes
- mobile learning
- critical thinking
- game playing
- game play
- serious games
- technology enhanced learning
- computer games
- learning process
- video analysis
- learning styles
- high school students
- active learning
- peer assessment