Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning.
Alex GoslenDan CarpenterJonathan P. RoweNathan L. HendersonRoger AzevedoJames C. LesterPublished in: AIED (1) (2022)
Keyphrases
- plan recognition
- game based learning
- plan library
- real time
- learning environment
- learning process
- students learning
- educational games
- game based learning environment
- elementary school students
- game design
- digital game based learning
- video games
- plan generation
- handling uncertainty
- learning processes
- learning outcomes
- peer assessment
- school education
- decision theoretic
- serious games
- student learning
- virtual world
- digital games
- plan execution
- mobile learning
- virtual environment
- smart home
- elementary school
- game play
- chinese language
- learning styles
- low cost
- case study