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AIIDE Workshops
2017
2022
2017
2022
Keyphrases
Publications
volume 3217, 2022
Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), Virtual Event, Lexington, KY, USA, October 11-12, 2021.
AIIDE Workshops
3217 (2022)
2021
Dan Carpenter
,
John Thomas Bacher
,
Henry Crain
,
Chris Martens
Casual Creation of Tile Maps via Authorable Constraint-Based Generators.
AIIDE Workshops
(2021)
Kate Compton
Conversation Starter: Imagining Autotelic IDEs.
AIIDE Workshops
(2021)
Jichen Zhu
,
Magy Seif El-Nasr
Open Player Modeling: Empowering Players through Data Transparency.
AIIDE Workshops
(2021)
Brenden Lech
,
Sasha Azad
,
Jennifer Wellnitz
,
Joel Jonasson
,
Chris Martens
Designing a Combined World and Story Procedural Content Generation Engine.
AIIDE Workshops
(2021)
Max Kreminski
,
Michael Mateas
Opportunities for Approachable Game Development via Program Synthesis.
AIIDE Workshops
(2021)
Joseph C. Osborn
,
Cynthia Li
,
Katiana Wieser
Asterism: Operational Logics as a Game Engine Engine.
AIIDE Workshops
(2021)
Ari Iramanesh
,
Max Kreminski
AgentCraft: An Agent-Based Minecraft Settlement Generator.
AIIDE Workshops
(2021)
Shi Johnson-Bey
,
Michael Mateas
Centrifuge: A Visual Tool for Authoring Sifting Patterns for Character-Based Simulationist StoryWorlds.
AIIDE Workshops
(2021)
Hao Pan
Pathfinding and Map Feature Learning in RTS Games with Partial Observability.
AIIDE Workshops
(2021)
Javier M. Torres
An Agent Framework for Manipulation Games.
AIIDE Workshops
(2021)
Jan Wanot
Wordgrind: a Logic Programming Language for Creating Quality-Based Narrative.
AIIDE Workshops
(2021)
Kat Pompermayer
,
Catherine Ji
,
Hannah Macias
,
Mark Santolucito
Demo: Synthesis-Enabled Live Coding on the Web.
AIIDE Workshops
(2021)
Mike Treanor
A Component-based Game Engine for the Game-O-Mat Game Generation System.
AIIDE Workshops
(2021)
Derek Martin
,
Arnav Jhala
BeClone: Behavior Cloning with Inference for Real-Time Strategy Games.
AIIDE Workshops
(2021)
Ben Samuel
,
Mike Treanor
,
Joshua McCoy
Design Considerations for Creating AI-based Gameplay.
AIIDE Workshops
(2021)
Ian Horswill
Answer Set Programming for PCG: the Good, the Bad, and the Ugly.
AIIDE Workshops
(2021)
Halley Young
A First-Order Theory of Film Scores for Generation from Lightweight Specifications.
AIIDE Workshops
(2021)
Abdelrahman Madkour
,
Stacy Marsella
,
Casper Harteveld
,
Magy Seif El-Nasr
,
Jan-Willem van de Meent
Guiding Generative Graph Grammars of Dungeon Mission Graphs via Examples.
AIIDE Workshops
(2021)
Jason Smith
,
Nazanin Alsadat Tabatabaei Anaraki
,
Atefeh Mahdavi Goloujeh
,
Karan Khosla
,
Brian Magerko
Towards an AI Holodeck: Generating Virtual Scenes from Sparse Natural Language Input.
AIIDE Workshops
(2021)
Arunpreet Sandhu
,
Kyle Mitchell
,
Joshua McCoy
TileTerror: A System for Procedurally Generating 2D Horror Maps.
AIIDE Workshops
(2021)
Joel Jonasson
,
Brenden Lech
,
Sasha Azad
,
Chris Martens
Intertwining World and Narrative Generation for a Mobile Role-playing Game.
AIIDE Workshops
(2021)
Rehaf Aljammaz
,
Yasheng She
,
Michael Mateas
Argument Box.
AIIDE Workshops
(2021)
Anurag Sarkar
,
Seth Cooper
Procedural Content Generation using Behavior Trees (PCGBT).
AIIDE Workshops
(2021)
Manoj Deshpande
,
Brian Magerko
Drawcto: A Multi-Agent Co-Creative AI for Collaborative Non-Representational Art.
AIIDE Workshops
(2021)
Jacques Carette
,
Sasha Soraine
Types for Players.
AIIDE Workshops
(2021)
Adam Summerville
,
Ben Samuel
,
James Owen Ryan
,
Liz England
Casual Creator Cursed Problems or: How I Learned to Start Worrying And Love Designers.
AIIDE Workshops
(2021)
Riemer van Rozen
,
Youri Reijne
,
Clement Julia
,
Georgia Samaritaki
First-Person Realtime Collaborative Metaprogramming Adventures.
AIIDE Workshops
(2021)
volume 2862, 2021
Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), Worcester, MA, USA, October 19-23, 2020 (online).
AIIDE Workshops
2862 (2021)
2020
Adrian Gonzalez
,
Matthew Guzdial
,
Félix Ramos
Generating Gameplay-Relevant Art Assets with Transfer Learning.
AIIDE Workshops
(2020)
Ian Horswill
Generative Text using Classical Nondeterminism.
AIIDE Workshops
(2020)
Hao Pan
A Reasoning-Based Defogger for Opponent Army Composition Inference Under Partial Observability.
AIIDE Workshops
(2020)
Batu Aytemiz
,
Hunter Lynch
,
Carl Erez
,
Adam M. Smith
SMES: Adapting Dexterity-based Games for Deliberative Play.
AIIDE Workshops
(2020)
Max Kreminski
,
Noah Wardrip-Fruin
,
Michael Mateas
Toward Example-Driven Program Synthesis of Story Sifting Patterns.
AIIDE Workshops
(2020)
Judith van Stegeren
,
Mariët Theune
Fantastic Strings and Where to Find Them: The Quest for High-Quality Video Game Text Corpora.
AIIDE Workshops
(2020)
Alexander Dockhorn
,
Jorge Hurtado Grueso
,
Dominik Jeurissen
,
Diego Perez Liebana
STRATEGA: A General Strategy Games Framework.
AIIDE Workshops
(2020)
Alan Bettis
,
Danielle Newberry
,
Hector Muñoz-Avila
Scoring Integrated Meaningful Play in Story-Driven Games with Q-Learning.
AIIDE Workshops
(2020)
Zuozhi Yang
,
Santiago Ontañón
Bandit-Based Policy Optimization for Monte Carlo Tree Search in RTS Games.
AIIDE Workshops
(2020)
Richard Kelly
,
David Churchill
Transfer Learning Between RTS Combat Scenarios Using Component-Action Deep Reinforcement Learning.
AIIDE Workshops
(2020)
Kristen K. Yu
,
Nathan R. Sturtevant
,
Matthew Guzdial
What is a Quest?
AIIDE Workshops
(2020)
Jennifer Wellnitz
,
Chris Martens
Towards Managing Epistemic Complexity in Narrative Games.
AIIDE Workshops
(2020)
Henry Raymond
,
Sven Knobloch
,
Fabio Zünd
,
Robert W. Sumner
,
Stéphane Magnenat
Leveraging Efficient Planning and Lightweight Agent Definition: A Novel Path Towards Emergent Narrative.
AIIDE Workshops
(2020)
Faraz Khadivpour
,
Matthew Guzdial
Explainability via Responsibility.
AIIDE Workshops
(2020)
Chanha Kim
,
Jaden Kim
,
Joseph C. Osborn
Synthesizing Retro Game Screenshot Datasets for Sprite Detection.
AIIDE Workshops
(2020)
Raluca D. Gaina
,
Martin Balla
,
Alexander Dockhorn
,
Raúl Montoliu
,
Diego Perez Liebana
TAG: A Tabletop Games Framework.
AIIDE Workshops
(2020)
Varun Bhat
,
Gillian Smith
Towards Automatically Abridging Game Levels.
AIIDE Workshops
(2020)
Anurag Sarkar
,
Zhihan Yang
,
Seth Cooper
Conditional Level Generation and Game Blending.
AIIDE Workshops
(2020)
Gema Parreño Piqueras
Benchmarking Imitation and Reinforcement Learning for NPC Players in Casual Video Games (short paper).
AIIDE Workshops
(2020)
Adam Summerville
,
Anurag Sarkar
,
Sam Snodgrass
,
Joseph C. Osborn
Extracting Physics from Blended Platformer Game Levels.
AIIDE Workshops
(2020)
Stephen G. Ware
,
Orion Fisher
Exploring Regression-Based Narrative Planning.
AIIDE Workshops
(2020)