Benchmarking Imitation and Reinforcement Learning for NPC Players in Casual Video Games (short paper).
Gema Parreño PiquerasPublished in: AIIDE Workshops (2020)
Keyphrases
- video games
- reinforcement learning
- game play
- playing games
- game players
- learning experience
- educational games
- function approximation
- game design
- state space
- model free
- reinforcement learning algorithms
- game mechanics
- computer games
- game based learning
- game playing
- serious games
- learning tools
- game theory
- imitation learning
- game engine
- learning process
- markov decision processes
- reinforcement learning methods
- optimal policy
- computer supported collaboration
- multi agent
- machine learning
- online game
- game development
- action selection
- learning algorithm
- digital games
- average reward
- artificial intelligence