SMES: Adapting Dexterity-based Games for Deliberative Play.
Batu AytemizHunter LynchCarl ErezAdam M. SmithPublished in: AIIDE Workshops (2020)
Keyphrases
- game playing
- games played
- online game
- imperfect information
- game players
- multi player
- hand eye coordination
- game mechanics
- board game
- game play
- video games
- minimax search
- playing games
- nash equilibria
- computer games
- nash equilibrium
- opponent modeling
- game theory
- game description language
- minimally invasive surgery
- game theoretic
- game design
- general game playing
- small and medium enterprises
- agent architecture
- robotic systems
- human players
- small and medium sized enterprises
- game based learning
- serious games
- human computation
- game tree search
- robot assisted
- digital games
- quest atlantis