End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction.
Vikram KumaranDan CarpenterJonathan P. RoweBradford W. MottJames C. LesterPublished in: CoG (2023)
Keyphrases
- end to end
- educational games
- natural language
- ad hoc networks
- admission control
- congestion control
- learning tools
- multipath
- wireless ad hoc networks
- video games
- game design
- internet protocol
- game based learning
- high bandwidth
- educational experiences
- scalable video
- content delivery
- serious games
- computer games
- rate allocation
- game development
- motion estimation