Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning.
Dan CarpenterAndrew EmersonBradford W. MottAsmalina SalehKrista D. GlazewskiCindy E. Hmelo-SilverJames C. LesterPublished in: AIED (1) (2020)
Keyphrases
- collaborative learning
- learning process
- student learning
- knowledge level
- reflective learning
- computer supported
- educational games
- knowledge construction
- cscl environments
- natural language dialogue
- computer conferencing
- interactive learning environments
- computer supported collaborative learning
- learning environment
- students learning
- content analysis
- communication tools
- tutorial dialogue
- learning tools
- narrative centered learning environments
- learning activities
- computer mediated
- learning outcomes
- dialogue system
- knowledge building
- vicarious learning
- learning systems
- natural language
- mobile learning
- discussion forums
- learning experience
- e learning
- activity theory
- online collaborative
- learning styles
- collaborative activities
- individual learning
- game based learning
- concept maps
- high school students
- student groups
- learning processes
- online course