Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments.
Kyungjin ParkBradford W. MottWookhee MinEric N. WiebeKristy Elizabeth BoyerJames C. LesterPublished in: AIED (2) (2020)
Keyphrases
- computer science
- learning environment
- game based learning
- game based learning environment
- lecture notes
- learning systems
- learning process
- video games
- educational games
- learning activities
- game theory
- mobile learning
- data mining
- researchers and practitioners
- learning games
- computer games
- social sciences
- board game
- computer scientists
- information systems
- learning objectives
- digital games
- game play
- virtual environment