Toward AI-infused Game Design Activities for Rural Middle Grades Students.
Jessica VandenbergWookhee MinAnisha GuptaVeronica CatetéDanielle BouldenBradford W. MottPublished in: ITiCSE (2) (2023)
Keyphrases
- game design
- game based learning
- experiential learning
- impact on student learning
- learning objectives
- creative thinking
- computational thinking
- video games
- computer games
- educational games
- playing games
- board game
- learning experience
- game mechanics
- learning scenarios
- artificial intelligence
- learning games
- serious games
- digital games
- student learning
- grade level
- design process
- learning theories
- learning environment
- game play
- expert systems
- college students
- learning outcomes
- programming concepts
- e learning
- high school
- lesson plans
- programming course
- lifelong learning
- distance learning
- mobile learning
- learning styles
- computer programming
- learning activities
- grade students
- game development
- computer assisted instruction
- elementary school
- game ai
- information and communication technologies
- learning tools
- real world