Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics.
Ziwei WuBradford W. MottWookhee MinRobert TaylorDanielle BouldenTrudi LordFrieda ReichsmanChad DorseyEric N. WiebeJames C. LesterPublished in: EDM (Workshops) (2019)
Keyphrases
- digital games
- learning process
- secondary school
- conceptual understanding
- role play
- learning systems
- computer assisted instruction
- learning environment
- active learning
- learning activities
- computer programming
- mobile learning
- grade students
- online learning
- game play
- educational games
- elementary school
- game based learning
- undergraduate students
- university students
- serious games
- distance learning
- digital libraries
- learning experience
- educational tool
- learning algorithm
- digital game based learning
- high school students
- game design
- design principles
- learning scenarios
- learning outcomes
- higher education
- reinforcement learning
- e learning