Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks.
Kyungjin ParkBradford W. MottWookhee MinKristy Elizabeth BoyerEric N. WiebeJames C. LesterPublished in: CoG (2019)
Keyphrases
- educational games
- deep learning
- game design
- video games
- online game
- computer games
- network structure
- educational tools
- foreign language
- unsupervised learning
- learning tools
- game based learning
- serious games
- user centered
- low order
- unsupervised feature learning
- generative model
- complex networks
- higher order
- semi supervised
- deep belief networks
- teachable agent
- multi agent
- commercial games
- social networks